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Ross Scott

Ross Scott

4 hours ago, steviewonder322 said:

Because of this comment I've been watching his reviews all day. I quite enjoy his breakdowns but wow is he harsh on Heroes. I'd heard nothing about this game before yesterday. Ross made me love it, now I don't know what to think.

Well I tried to warn people I'm a casual fan of Sonic.  I don't have the palette to be offended by the finer nuances of the game, but I definitely noticed being dropped to my death a lot, that part wasn't subtle.

 

1 hour ago, Steve the Pocket said:

You mentioned the game occasionally continuing to accept input during what's supposed to be a scripted sequence. 2006 had that problem too, in a big way, and it's interesting to learn that it was an ongoing issue that Sonic Team struggled with.

I may have explained it poorly (I realized late in editing, the camera angle wasn't the problem, it was the TIMING of when it switched the controls.  Basically, if you hold down forward for a loop de loop (which you NEED to for some of them), when it's almost finished it will IMMEDIATELY switch the direction that takes you. In my death in Metropolis, I didn't change anything, the game did.

Quote

 

On skyboxes: This is cheap, but if nothing else works, you might consider upscaling them and then running them through a lens blur filter, to hide the crust and make it look like the product of limited depth of field?

I hate depth of field for anything except cutscenes or scoped view, etc.  I'd rather drop the whole resolution than do that.

Quote

 

By the way, what control scheme were you playing this with? The HUD suggests the existence of a Z button, which I've never seen on any controller other than the GameCube. And I feel like the GameCube version would have made X and Y actually look like the kidney bean shapes that it had.

I tried both gamepad and keyboard.  I actually had less issues with the keyboard.

Quote

I take it this is your way of saying you tried OBS and it has problems?

I've had issues with frame pacing on OBS, but maybe that will get fixed when I move to Windows 10.  Beyond that, I've run into games obs CAN'T capture.  That happened to me in Deathtrap Dungeon, I was only able to stream that because I ran it in a virtual machine.  Running games that way means you lose out on speed and hardware AA options.

Ross Scott

Ross Scott

4 hours ago, steviewonder322 said:

Because of this comment I've been watching his reviews all day. I quite enjoy his breakdowns but wow is he harsh on Heroes. I'd heard nothing about this game before yesterday. Ross made me love it, now I don't know what to think.

Well I tried to warn people I'm a casual fan of Sonic, I don't have the palette to be offended by the finer nuances of the game, but I definitely noticed being dropped to my death a lot, that part wasn't subtle.

 

1 hour ago, Steve the Pocket said:

You mentioned the game occasionally continuing to accept input during what's supposed to be a scripted sequence. 2006 had that problem too, in a big way, and it's interesting to learn that it was an ongoing issue that Sonic Team struggled with.

I may have explained it poorly (I realized late in editing, the camera angle wasn't the problem, it was the TIMING of when it switched the controls.  Basically, if you hold down forward for a loop de loop (which you NEED to for some of them), when it's almost finished it will IMMEDIATELY switch the direction that takes you. In my death in Metropolis, I didn't change anything, the game did.

Quote

 

On skyboxes: This is cheap, but if nothing else works, you might consider upscaling them and then running them through a lens blur filter, to hide the crust and make it look like the product of limited depth of field?

I hate depth of field for anything except cutscenes or scoped view, etc.  I'd rather drop the whole resolution than do that.

Quote

 

By the way, what control scheme were you playing this with? The HUD suggests the existence of a Z button, which I've never seen on any controller other than the GameCube. And I feel like the GameCube version would have made X and Y actually look like the kidney bean shapes that it had.

I tried both gamepad and keyboard.  I actually had less issues with the keyboard.

Quote

I take it this is your way of saying you tried OBS and it has problems?

I've had issues with frame pacing on OBS, but maybe that will get fixed when I move to Windows 10.  Beyond that, I've run into games obs CAN'T capture.  That happened to me in Deathtrap Dungeon, I was only able to stream that because I ran it in a virtual machine.  Running games that way means you lose out on speed and hardware AA options.

Ross Scott

Ross Scott

4 hours ago, steviewonder322 said:

Because of this comment I've been watching his reviews all day. I quite enjoy his breakdowns but wow is he harsh on Heroes. I'd heard nothing about this game before yesterday. Ross made me love it, now I don't know what to think.

1 hour ago, Steve the Pocket said:

You mentioned the game occasionally continuing to accept input during what's supposed to be a scripted sequence. 2006 had that problem too, in a big way, and it's interesting to learn that it was an ongoing issue that Sonic Team struggled with.

I may have explained it poorly (I realized late in editing, the camera angle wasn't the problem, it was the TIMING of when it switched the controls.  Basically, if you hold down forward for a loop de loop (which you NEED to for some of them), when it's almost finished it will IMMEDIATELY switch the direction that takes you. In my death in Metropolis, I didn't change anything, the game did.

1 hour ago, Steve the Pocket said:

 

On skyboxes: This is cheap, but if nothing else works, you might consider upscaling them and then running them through a lens blur filter, to hide the crust and make it look like the product of limited depth of field?

I hate depth of field for anything except cutscenes or scoped view, etc.  I'd rather drop the whole resolution than do that.

1 hour ago, Steve the Pocket said:

 

By the way, what control scheme were you playing this with? The HUD suggests the existence of a Z button, which I've never seen on any controller other than the GameCube. And I feel like the GameCube version would have made X and Y actually look like the kidney bean shapes that it had.

I tried both gamepad and keyboard.  I actually had less issues with the keyboard.

1 hour ago, Steve the Pocket said:

I take it this is your way of saying you tried OBS and it has problems?

I've had issues with frame pacing on OBS, but maybe that will get fixed when I move to Windows 10.  Beyond that, I've run into games obs CAN'T capture.  That happened to me in Deathtrap Dungeon, I was only able to stream that because I ran it in a virtual machine.  Running games that way means you lose out on speed and hardware AA options.

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