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Titan Quest

 

* Heracles Journey to the East - For a game that's strongly rooted in Greek mythology, going to China and even meeting the Yellow Emperor (a chinese mythological figure) was completely unexpected. (no complaints though)

 

* Best Game for Overqualified Professionals - Dual Mastery is a essential feature of this game. The only thing close to a "pure" Warrior class in this game is Defense+Warfare, which is already a Dual Mastery combination, so the point is mute.

 

Freedom Planet

 

* Contender for the most relaxing Menu Music - Just listen:

 

 

I do say "contender" however because it would be the "most" if Hotline Miami didn't exist:

 

 

* +5 Shock Value - This game is trying way too hard to be both a complex and melodramatic story and a simple and cheesy adventure, but not only both efforts are left to be desired, they both end up clashing real bad, to the point where they end up ruining otherwise dramatic moments not only with a hammy delivery...

 

* Deus Ex Lavacrum - ...but also with a quick fix they took out of their a**. Main character gets captured and tortured in a electrical device to the point of having burn scars? Don't worry, she will take a bath later and everything will be fine, and apparently baths also wash away possible PTSD's.

 

* Somebody Cared - This game is a Sonic spiritual successor (in fact, it started as a Sonic fan-game), and also got inspiration from the Sparkster series. It have a amazing soundtrack and even do gameplay stuff better than Sonic in my opinion (at least if you play as Lilac), so I could see some passion went on this project. But it also explains why the plot is a mess, because they tried way to hard to mimic the "good old days" of the "Adventure" era in terms of writing through pure nostagia blindness (I would say it sounds more like a Sonic fanfic, but even Sonic "canon" got into that territory at times). And the result we have are clashing tones, a plot with too many "complex" elements that could be discarded, and many characters that try way too hard to be "plucky" but end up being more annoying than Antoine (and not even Lord Brevon saves this game because, let's be honest, I've seem psychopatic villains elsewhere that are more engaging than him). Not saying that trying to create a more complex story for a game is forbidden, it's just that I feel that GalaxyTrail underestimated how hard writing can actually be. (the progammer did the plot last time I've checked)

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