* 87 bazzilion guns - I know, pretty obvious award, but we can't deny it is a staple of the franchise.
* Tentacles and disappointment - While I don't find the story to be bad, general consensus is that it is "meh". The best way I can sum it up is that it's a wild-goose chase for alien booty on "Mad Max Planet" where the main antagonist ends up impaled by a tentacle in a non-pornographic fashion, and you end up fighting a eldritch abomination instead. But hey, at least I take this story over any Ubisoft sandbox game plot.
* Downright spiral to identity and insanity - The series didn't became wackier overnight with the second game, we can say that the DLC campaings from the first game helped to shape it to that direction. A mad doctor that's totally not a NPC you met in the main game, a zombie apocalypse, a psychotic sexy clown, midgets coming out of chests, goddamn nepotism, and robotic communism. Compared to the main campaing, the DLCs are far more entertaining plot-wise in my opinion.
* Best alien invasion method - You only learn this if you read the manual. The aliens you face are called Streamriders, and they have this name because they teleport from planet-to-planet via energy streams, and they invade with gigantic mobile cities that consume everything on it's path, only leaving scorched earth behind. If that's not the most terrifying and kickass way to invade our planet, I don't know what is.
* Best WTF ending for a PC game - Just like Ross always says, old-school PC games are notorious for having weak endings, but MDK opted for something different... A music video by a french band: https://www.youtube.com/watch?v=ISFXmukrQO4
* All-time favorite - It's far from flawless, especially considering the sniper mechanics, but I can't think of a better game that I beated multiple times because I liked it a lot.
Sonic Chronicles: The Dark Brotherhood
* Symphonical diarrhea - While the soundtrack isn't the worst I've experienced, I have to agree it's bad. Most tracks are bastardarizations of many classic Sonic tunes, and that's enough to put it in low regards.
* Between a rock and a hard place - In the second half of the game, Sonic and his friends end up stuck in another dimension where some powerful alien species resides, and they have to fight them before they gain their trust. However, the first aliens you encounter are the Kron, which are sentient walking rocks, and they are extremely tough. Their defense is so absurd that they take 1 damage from ANYTHING your characters can throw, except for ONE attack skill that Shadow has that ignores defense. This is almost the same caliber of level 3 from The Chosen: Well of Souls, since everything after is more doable compared to this. And speaking of The Chosen...
* Somebody Cared - ...I have to also give this award, mostly because of the plot. I don't think that this game has a good plot, but of all of laughably failed attemps of shoehorning a plot more complex than defeating Eggman/Robotnik/Whateveryouwanttocallhim in the franchise, I think this one is at least decent and not laughably bad, it also helps that Sonic Team wasn't involved. One of the reasons being that they try to stitch together most of Sonic lore (the main villains are the the ones responsible for creating Emerl from Sonic Battle, just to give a example), which is something that Sonic Team itself doesn't seem to care very much (which begs the question of why they even bother with worldbuilding if they are going to forget and contradict themselves later anyway). Also, many Sonic characters that I usually find annoying are at least tolerable here, especially Big the Cat. I can see that they really wanted to do something special here, but it didn't turned out as they wanted it to be, and we payed the price for it.