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ekket

ekket

12 minutes ago, kerdios said:

Nope. It would have been a giant flop.

There's no way the amiga would have been able to support an infinite amount of stars the way no man sky promised (and remember the position of each one of them, so you in theory could go back and even have other players visit them).

May I point you towards the original Elite from 1984? It had procedural generation based on a single seed (simple method for having it generate the same thing every time), which made it possible to explore 8 galaxies with 256 planets each (originally they intended to have 2^48 galaxies, but that would have become repetitive). Granted, that was for 8-bit computers, and so pretty limited, but every planet and star system was indeed unique.

ekket

ekket

11 minutes ago, kerdios said:

Nope. It would have been a giant flop.

There's no way the amiga would have been able to support an infinite amount of stars the way no man sky promised (and remember the position of each one of them, so you in theory could go back and even have other players visit them).

May I point you towards the original Elite from 1984? It had procedural generation based on a single seed (simple method for having it generate the same thing every time), which made it possible to explore 8 galaxies with 256 planets each (originally they intended to have 2^48 galaxies, but that would have made it feel too articificial). Granted, that was for 8-bit computers, and so pretty limited, but every single one was indeed unique.

ekket

ekket

5 minutes ago, kerdios said:

Nope. It would have been a giant flop.

There's no way the amiga would have been able to support an infinite amount of stars the way no man sky promised (and remember the position of each one of them, so you in theory could go back and even have other players visit them).

May I point you towards the original Elite from 1984? It had procedural generation based on a single seed (really simple method for having it generate), which made it possible to explore 8 galaxies with 256 planets each (originally they intended to have 2^48 galaxies, but that would have made it feel too articificial). Granted, that was for 8-bit computers, and so pretty limited, but every single one was indeed unique.

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