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VR: Solving The Motion Sickness Issue

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This is a video I made that I felt was related to the general topics of this forum. I went through scientific studies on VR motion sickness and listed out ways players and developers can/have been able to mitigate the effects of it. 

I strongly believe that even though I myself don't experience motion sickness in VR, I feel it is the biggest hurdle the technology has to overcome for VR to take off and before VR support will be implemented into future games.

Let me know what you guys think or if I missed anything.

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Part of it is just tolerance and what you're used to.

 

When I first got the Rift I used to get motion sick quite easily, a few times even having to lie down on the floor for a while, and avoiding VR for days. After playing those sickness-triggering games more and more (starting slowly and working up to longer play times) - I no longer get sick and can play most anything. I also started walking in place which helped.

 

That won't apply to everyone of course, but my hunch based on anecdotal evidence is that most people are in that camp. The extremes are people like you that don't ever get motion sickness, and those who will always experience motion sickness without some technology crutch.

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