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Arseniy Yavorśkyi

Arseniy Yavorśkyi

On 3/2/2020 at 3:12 AM, blabberblah said:

Except it absolutely is relevant.  You're out of your mind, there's nothing inherently faster or even different about hitting a mouse button vs hitting a keyboard button, the only rational reason to want mouse support in a game is if the MOVEMENT of the mouse could be bound to something useful in the gameplay.  Is it that much of a struggle for you to spend ten minutes adjusting to a different control scheme than what you're used to?

 

The idea that "it has tangential influence from souls games, therefore this 2D platformer should control exactly like a 3D over the shoulder action game" is idiotic.

I've played every Souls game on PC, as well as a good number of Souls-likes, including the ones that are two-dimensional (Salf & Sanctuary, DarkMaus, Blasphemous, Dark Devotion, etc), and all of them had support for mouse buttons. so tell me: why does Hollow Knight need to be an exception? would it kill the devs to write two additional lines of code? sure, I could adapt (or use an AHK script to remap the input), but why am I being put into position where I have to do that? what makes it worth not having mouse support? there's no good reason, just like there was no good reason for From Software to leave Dark Souls resolution-locked. the only reason is lack of concern.

 

don't go telling me there's no difference between clicking a mouse button and pressing a keyboard key — there is a difference, and, in the context of a Souls-like game, it's significant. I'll never forget the pain in my left wrist that I got after beating Lady Butterfly in Sekiro. I admit, it only got so extreme because I relied on dodging too much, but the fact remains: it's more straining to use keyboard keys than mouse buttons.

 

maybe I have some sort of condition that I'm not aware of, and normal people feel no difference. maybe, but then we hit the accessibility issue… except… it's about the most basic input option that is expected to be supported on this platform, for this type of game. it's idiotic to defend its absence.

Arseniy Yavorśkyi

Arseniy Yavorśkyi

On 3/2/2020 at 3:12 AM, blabberblah said:

Except it absolutely is relevant.  You're out of your mind, there's nothing inherently faster or even different about hitting a mouse button vs hitting a keyboard button, the only rational reason to want mouse support in a game is if the MOVEMENT of the mouse could be bound to something useful in the gameplay.  Is it that much of a struggle for you to spend ten minutes adjusting to a different control scheme than what you're used to?

 

The idea that "it has tangential influence from souls games, therefore this 2D platformer should control exactly like a 3D over the shoulder action game" is idiotic.

I've played every Souls game on PC, as well as a good number of Souls-likes, including the ones that are two-dimensional (Salf & Sanctuary, DarkMaus, Blasphemous, Dark Devotion, etc), and all of them had support for mouse buttons. so tell me: why does Hollow Knight need to be an exception? would it kill the devs to write two additional lines of code? sure, I could adapt (or use an AHK script to remap the input), but why am I being put into position where I have to do that? what makes it worth not having mouse support? there's no good reason, just like there was no good reason for From Software leave Dark Souls resolution-locked. the only reason is lack of concern.

 

don't go telling me there's no difference between clicking a mouse button and pressing a keyboard key — there is a difference, and, in the context of a Souls-like game, it's significant. I'll never forget the pain in my left wrist that I got after beating Lady Butterfly in Sekiro. I admit, it only got so extreme because I relied on dodging too much, but the fact remains: it's more straining to use keyboard keys than mouse buttons.

 

maybe I have some sort of condition that I'm not aware of, and normal people feel no difference. maybe, but then we hit the accessibility issue… except… it's about the most basic input option that is expected to be supported on this platform, for this type of game. it's idiotic to defend its absence.

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