I'm astonished to see Wrath of Earth here as well. I slogged through the demo and didn't bother looking for the full game. Endys is absolutely right in their assessment, the game has a bunch of cool stuff, energy and equipment management, multiple objectives through levels with several entrances and exits and whatnot.
Sadly there are some big misses. For example: Although you have a bunch of equipment which can be damaged separately, you can't prioritize what to repair. Because (iirc) armour is last on the repair priority list, you pretty much have to repair everything to regain combat effectiveness anyway. So close to a cool system and yet it didn't happen.
One more big miss: Your standard attacks always aim at the center of the screen. The game uses a arrow keys to move and turn, and mouse cursor to interact with things system and the game would be much more playable if your shots would just go where your damn cursor is pointing. There's also no keyboard strafing, but you can click the mouse on the bottom left or bottom right of the view window (but not the screen) to strafe. Without mouse aiming, mouse cursor aiming, or keyboard strafing, combat is very difficult to do with more sophistication than tanking enemy fire and laying into them in return.
It's unfortunate. The combat would be fine with mouse aiming, of course, but cursor aiming would allow you to dodge as well by turning to a funky angle and shooting off to the side while dodging back and forwards. Keyboard strafing (or mouse strafing where you don't have to precisely click on the corner of the view window) would also solve the problem.
I would love to see a video on this game but I don't think it's worth Ross' sanity.
Edit History
I'm astonished to see Wrath of Earth here as well. I slogged through the demo and didn't bother looking for the full game. Endys is absolutely right in their assessment, the game has a bunch of cool stuff, energy and equipment management, multiple objectives through levels with several entrances and exits and whatnot.
Sadly there are some big misses. For example: Although you have a bunch of equipment which can be damaged separately, you can't prioritize what to repair. Becuase (iirc) armour is last on the repair priority list, you pretty much have to repair everything to regain combat effectiveness anyway. So close to a cool system and yet it didn't happen.
One more big miss: Your standard attacks always aim at the center of the screen. The game uses a arrow keys to move and turn, and mouse cursor to interact with things system and the game would be much more playable if your shots would just go where your damn cursor is pointing. There's also no keyboard strafing, but you can click the mouse on the bottom left or bottom right of the view window (but not the screen) to strafe. Without mouse aiming, mouse cursor aiming, or keyboard strafing, combat is very difficult to do with more sophistication than tanking enemy fire and laying into them in return.
It's unfortunate. The combat would be fine with mouse aiming, of course, but cursor aiming would allow you to dodge as well by turning to a funky angle and shooting off to the side while dodging back and forwards. Keyboard strafing (or mouse strafing where you don't have to precisely click on the corner of the view window) would also solve the problem.
I would love to see a video on this game but I don't think it's worth Ross' sanity.
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