A lot of the personal moments in the plot are in my opinion the weakest part of the narrative. Learning about lore and such was supported by better writing.
I tried to invest into the game's equivalent of the speech skill, but the game only uses it to let your character ask for more money as quest rewards. The Lore skill seems to be the most relevant outside of the combat-relevant stuff.
The semi-open world is very limited and it is still too big for the game. Bascially, there are so few people that have anything of relevance to say that the relatively big maps feel all the more empty because of it. Gameplay was fun enough, but definitely not great. Also kind of grindy towards the end.