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Rebel Galaxy

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I'm not very far in but I will say that maybe the missing element to space sims all along has been A KILLER SOUNDTRACK. This probably isn't the best space sim I've ever played (and I use that term to include all 3D first person space games), that honor goes to Tachyon: Beyond the Fringe -- at least until I've got some more hours into this. Also, most of the action in this game more or less takes place in a 2D plane making the spaceflight and control structure feel very strange so far. I'll post again later on and maybe I'll have gotten used to it then. The story and voice acting appear to be a well done component so far. Also I've heard there is a followup game in the works that will improve on this version in all respects. I hope so because there is a lot to like here if they can just make the heart of the game more playable. 

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On 8/19/2019 at 11:09 AM, zotquix said:

I'm not very far in but I will say that maybe the missing element to space sims all along has been A KILLER SOUNDTRACK. This probably isn't the best space sim I've ever played (and I use that term to include all 3D first person space games), that honor goes to Tachyon: Beyond the Fringe -- at least until I've got some more hours into this. Also, most of the action in this game more or less takes place in a 2D plane making the spaceflight and control structure feel very strange so far. I'll post again later on and maybe I'll have gotten used to it then. The story and voice acting appear to be a well done component so far. Also I've heard there is a followup game in the works that will improve on this version in all respects. I hope so because there is a lot to like here if they can just make the heart of the game more playable. 

I found the broadside combat pretty neat. It got all that space naval combat going on. The game gets grindy and stale after few hours, tho.

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The soundtrack is the most attention grabbing aspect of this game, and rightly so, but even when you stop head-banging every time you get into combat and "when the devil calls" kicks in, the combat mechanics are going to keep you engaged: ships go in a 2d plane and fire from the broadside like old sailing ships, but unlike them they have shield that cover each cardinal direction separately, can have escorts that can actually weave through the z axis, and can mount turrect to fire all sorts of munitions. The shields recharge with time, and unless you truly spec wholly into turrets, your broadsides are going to be your main source of damage. The result of this is that in order fot a ship to get damaged, one of it's shields must be pounded countinously, and then the enemy must be in position to exploit it's vulnerability, so combat is easy to survive if you just keep your distance, but hard to win, so there is some actual strategy required to get into position to attack wothout being damaged too much yourself, compunded by using the right turrets at the right time, including to shoot down incoming missiles, which you need to do manually.

 

TL,DR: rocking soundtrack, intresting combat, good/great.

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