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Konrad

Konrad

I had fun with it. It didn't reinvent the wheel but I like the choices with the different outcomes and could connect with the main character. I know many disagree but it felt like a classic Bioware light that worked okayish. (Classic Bioware: Back when Bioware wasn't Anthem-bad, though)

My favourite bit was that every time there was a dead end or semi-hidden place to explore there was a chest or some loot as a reward. It totally felt gamey and rewarding at the same time. I'm totally on board with that.

Konrad

Konrad

I had fun with it. It didn't reinvent the wheel but I like the choices with the different outcomes and could connect with the main character. I know many disagree but it felt like a classic Bioware light that worked okayish. (Classic Bioware: Back when Bioware wasn't Anthem-bad, though)

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