Jump to content

Source 2

Sign in to follow this  

Recommended Posts

Sorry if there is already a thread like this, i didn't know

 

When do you think Valve will release Source 2? I think 2014 would be a good year to do that

 

Also, people say that this is a Source 2 leaked picture:

 

source2_l4d2_shot2.jpg

 

I don't know if its real, but thats a L4D2 map in the Source 2 engine

 

What game should come out after Valve releases Source 2? Post your opinions below

Share this post


Link to post

It is actually an unmodified screenshot from Source 2 engine...

 

Honestly, I would like to see all the Valve games ported over, with very little preference as to which is first.

Don't insult me. I have trained professionals to do that.

Share this post


Link to post

Nope. Nothing proof-wise about HL3, other than a lack of proof.

Don't insult me. I have trained professionals to do that.

Share this post


Link to post

Well, Valve DOES make a new engine every time they make a new Half-Life game...

"Exits are supposed to be difficult to locate! Because GOD HELP YOU if someone exited your building by accident. Then, they'd have to come back in!"

"Roger, Roger. What's your Vector, Victor?

Share this post


Link to post

Okay, I'm just now getting back into mapping for the Source Engine, and one thing I'm hoping with Source 2 is that they'll give level designers the ability to have more than 2 channels per displacement. It's so fucking tedious to have to cut a brush every time you want a piece of terrain to have more than 2 textures. Most other modern AAA game development kits from games that feature large outdoor scenes allow the level artist to paint the terrain from a palette of different materials, but if Valve doesn't include a feature similar to this in the next version of Hammer (they've been using, more or less, the same fucking level design program that's been around for 20 YEARS for virtually all of their Source engine releases) I may as well migrate to a more intuitive level editor.

 

Now I've heard that they've changed a lot of stuff in the alleged "soft release" of Source 2 that came in the form of Dota 2 Workshop Tools and made some adjustments to Hammer for that, but since I have no desires to work with DOTA or the technical knowledge to make the tools workable for a mod with different basic mechanics than DOTA, it doesn't really serve any purposes for me.

100 percent average every time, all the time.

Share this post


Link to post

I reckon this is a significant factor for Episode 3 not being released.

 

My knowledge of Source 2 and game engines in general is next to zilch, but it would be nice if S2 was a complete rebuild from the bottom, y'know, doing away with the Tower of Gaffa Tape that Ross referenced in his fundraiser video.

 

Honestly, I would like to see all the Valve games ported over, with very little preference as to which is first.

 

Which would probably make porting over a real nightmare.

I USED TO DREAM ABOUT NUCLEAR WAR

Share this post


Link to post

Source 2 engine completely free for content creators... That means Ross can get it free.

Don't insult me. I have trained professionals to do that.

Share this post


Link to post

The next question people will probably ask now would be: what game will Valve release for Source 2? Or what game will Valve port over to Source 2 1st?

Welp, now what?

Share this post


Link to post

Easy, none. Eventually it'll have L4D & L4D2... (already seen screenshots of it)

Don't insult me. I have trained professionals to do that.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in the community.

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  


  • Who's Online   0 Members, 0 Anonymous, 572 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.