Jump to content

Team Fortress 2

Recommended Posts

Well, I now posses an Unusual Horseless Headless Horseman's Headtaker. But the act of doing so has put me 1 refined, 2 scrap, and a skullcutter in dept ABG.

 

One I plan on repaying in full.

Retired Forum Moderator

Share this post


Link to post

I might try out modelling so TF items, is there a way to import the models into the program so you know what the dimensions need to be Eedo?

Share this post


Link to post
Well, I now posses an Unusual Horseless Headless Horseman's Headtaker. But the act of doing so has put me 1 refined, 2 scrap, and a skullcutter in dept ABG.

 

One I plan on repaying in full.

I still need 2refinded before I can make mine.

¯\_(ツ)_/¯

Share this post


Link to post

Played more Xbox today. I made a Scout Rage-switch to spy with a couple quick-twitch bodyshots. He was a terrible spy and I gave him the old chop chop a few times. Then he ragequit :lol:

Life is just a time trial; it's all about how many happy points you can earn in a set period of time

Share this post


Link to post
What gift boxes? :o

 

They appear at random on a particular map (cp_manor_event) if there are more than 8 or 10 players I think. If you succeed in collecting one, you get a paper hat with the face of one of the classes on it (but done up in a halloween-esque sort of way). If you craft all 10 of these class paper hats, you get a Saxton Hale paper hat.

 

But yeah, the gift randomly appears along with the Horseless Headless Horsemann. Running around obsessively looking for those present boxes was both awesome, addicting and....*twitch* :P

Feel free to PM me about almost anything and I'll do my best to answer. :)

 

"Beware of what you ask for, for it may come to pass..."

Share this post


Link to post

I might do that, I did definitely like hunting the HHH for the hat and the metal. Thanks for the info.

¯\_(ツ)_/¯

Share this post


Link to post

9861103D088F684C290E11F2D03E2837EB9B0778

 

I tried saving this to a demo a long time ago and it crashed. :(

Do you feel blame? Are you mad? Uh, do you feel like wolf kabob Roth vantage? Gefrannis booj pooch boo jujube; bear-ramage. Jigiji geeji geeja geeble Google. Begep flagaggle vaggle veditch-waggle bagga?

Share this post


Link to post

I FINALLY DID PC TODAY!!!

 

Top ranked as every class BUT heavy (I never play it, U MAD ABG? and after you left, I did end up top-ranking)

 

It feel good to be back for a very short period of time :mrgreen::mrgreen::mrgreen:

 

Oh, and Kirk. 5 minutes after we traded, I found a Candy Cane

I SHIT YOU NOT!!!

 

And now I have two...

Life is just a time trial; it's all about how many happy points you can earn in a set period of time

Share this post


Link to post

I am 99% sure Gabe personally coded in a Bullshit-script that activates randomly and gives you items right after spending loads of time and/or items crafting/trading it. Happened to me many times before.

¯\_(ツ)_/¯

Share this post


Link to post

Also, a script where if you're trying to craft any class item except one, you end up with that one.

 

Happened to me once or twice... perhaps thrice.

Do you feel blame? Are you mad? Uh, do you feel like wolf kabob Roth vantage? Gefrannis booj pooch boo jujube; bear-ramage. Jigiji geeji geeja geeble Google. Begep flagaggle vaggle veditch-waggle bagga?

Share this post


Link to post

If it was an item, I'd obsess over getting it. :P

Do you feel blame? Are you mad? Uh, do you feel like wolf kabob Roth vantage? Gefrannis booj pooch boo jujube; bear-ramage. Jigiji geeji geeja geeble Google. Begep flagaggle vaggle veditch-waggle bagga?

Share this post


Link to post
Top ranked as every class BUT heavy (I never play it, U MAD ABG? and after you left, I did end up top-ranking)
If you think you're better 'n me you got another thing comin'. I also see a lack of pics, and context...

Share this post


Link to post

So I went away for 15 minutes to get some half time food from upstairs seeing as the All Blacks and France are playing tonight, and during that time FLUTTERSHY WENT OFFLINE. D:

Share this post


Link to post

So on another forum I am trying to write a guide for TF2 for the basics(not the basic basics that you learn in the tutorial, but still basic). This is just the pyro part.

 

Pyro:

Many people will say this is an overpowered or easy to use class(W+M1)....so more reason for you to use it. And it is pretty true, the Pyro is easy to use but hard to master. So here are some tips:

 

Spy check. Spy checking is vital to the teams success(don't believe me? Ask Dr Julius No, he knows.). Spy Checking, as the name implies, means to check for disguised or cloaked spies. The fun part is: you get to set your team on fire....well not really. All you have to do is throw a few flames towards your teammates and if they actually light on fire you have found a spy. After which you can proceed to:

1. Cook him some more and hope he doesn't burn(To be save just throw him in the microwave).

2. Watch him panic and try to run away from the afterburn.

3. Sit back, relax and watch as your team slaughters the spy.

4. Smack him in the face with a mailbox(Postal Pummeler required).

Open up Mr mailbox, its time for your...

*Puts sunglasses on*

breakfast

YEEEEAAAAHHH

(Bronism required to get the joke)

 

But wait, there is more. Every flamethrower comes with a handy function many people seem to forget they have: the compression blast. Yes, your flamethrower can fart. It can be used to push enemies away(do it near a cliff and see what happens), which can be useful to separate the strong bond between a Uber-Heavy-Medic, just push the medic out of reach and finish him off. This blast can also be used to push away enemy projectiles(for example rockets and sticky bombs). BUT there is even more, you can also use this function to put out burning teammates(because blowing gas on burning people puts them out. Works in real life too, try it out).

 

You also seem to have a fetish for Latex and that suit you are wearing protects you from afterburn(only afterburn, direct flames can still kill you).

 

But to all of this there is also a disadvantage: You have a really short range, your flames don't go that far. So if you encounter weak enemy classes(spy, scout, sniper) that are just out of the reach of your flamethrower, switch to your shotgun/flare gun. If you happen to meet some medium/heavy classes that are out of your reach it is best to just run away and try a different approach.

 

 

Dididoitrite?

¯\_(ツ)_/¯

Share this post


Link to post
So on another forum I am trying to write a guide for TF2 for the basics(not the basic basics that you learn in the tutorial, but still basic). This is just the pyro part.

 

Pyro:

Many people will say this is an overpowered or easy to use class(W+M1)....so all the more reason for you to use it. And it is pretty true, the Pyro is easy to use but hard to master. So here are some tips:

 

Spy check. Spy checking is vital to the teams success(don't believe me? Ask Dr Julius No, he knows.). Spy Checking, as the name implies, means to check for disguised or cloaked spies. The fun part is: you get to set your team on fire....well, not really. All you have to do is throw a few flames towards your teammates and if they actually light on fire you have found a spy. After which you can proceed to:

1. Cook him some more and hope he doesn't burn(To be safe just throw him in the microwave).

2. Watch him panic and try to run away from the afterburn.

3. Sit back, relax and watch as your team slaughters the spy.

4. Smack him in the face with a mailbox or axtinguisher (Postal Pummeler/axtinguisher required).

Open up Mr mailbox, its time for your...

*Puts sunglasses on*

breakfast

YEEEEAAAAHHH

(Bronyism required to get the joke)

 

But wait, there's more. Every flamethrower comes with a handy function many people seem to forget they have: the compression blast. Yes, your flamethrower can fart. It can be used to push enemies away(do it near a cliff and see what happens), which can be useful to separate the strong bond between a Uber-Heavy-Medic, just push the medic out of reach and finish him off. This blast can also be used to push away enemy projectiles(for example rockets, sticky bombs, grenades and arrows). BUT there is even more, you can also use this function to put out burning teammates(because blowing gas on burning people puts them out. Works in real life too, try it out).

 

You also seem to have a fetish for Latex and that suit you are wearing protects you from afterburn(only afterburn, direct flames can still kill you).

 

But to all of this there is also a disadvantage: You have a really short range, your flames don't go that far. So if you encounter weak enemy classes(spy, scout, sniper) that are just out of the reach of your flamethrower, switch to your shotgun/flare gun. If you happen to meet some medium/heavy classes that are out of your reach it is best to just run away and try a different approach.

 

 

Dididoitrite?

 

Awesome, did a couple of corrections where I thought were necessary.

 

I'd also mention being able to use the air-blast to reflect rockets so you can get close range to soldiers.

Share this post


Link to post

Alright, thanks mate. I didn't even know you can reflect arrow, I am even learning something myself from this.

 

Edit:

Here is my part on the scout:

 

Scout:

A very important thing to remember when playing the Scout is that you are a skinny white kid with a baseball cap....you're weak. With only 125 health you are, along with the sniper and the spy, one of the weakest classes. However you have the force agility on your side. When you come into a fight that you cannot win, flee. Don't be scared to run away. Do damage and get the hell out of there. It is the smart thing to do and it will guarantee you will do more damage to the enemy. In fact, running away from a fight can be used as a great strategy:

1: Run in, take you enemy by surprise and get 1 or 2 hits on him

2: Before the enemy has time to realize what is going on get out of there

3: Repeat until enemy is defeated

4: ?? ??

5: Profit

 

Your speed and agility are you biggest advantages. You are perfect for stealing intel, getting to and capturing control points as well as just distracting the enemy(Try and stand on a Heavy's head, total mindfuck).

 

Most of the time you want to stick to open area's where you can jump around and avoid enemy fire. However some classes are a little awkward close range(for example the Demoman or the Sniper). So just go ahead and make the first move, show them what your bat looks like up close. But don't just stand there like you were caught with your pants down, move around. Don't allow them to get a direct hit on you.

 

 

And this is kind of the intro:

 

Team Fortress, as the name implies, is a game focused on teamwork. So if you come out of the CoD vain of FPS's, you will need to change the way you play. Because in TF2 you will not be able to carry your team to victory. You main objective is not to maintain a high KDr or place top of the leaderboard. You want that satisfaction of stomping the enemy into the ground, the joy of hearing the announcer say VICTORY, the smug smile on your face when those glorious crit-sparks dance around your RED/BLU colored arms while the enemies run in fear, fleeing from you trying to bash their faces in with a shov...alright, I think you get the point.

 

 

Any improvements, criticism? Hit me with it.

¯\_(ツ)_/¯

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in the community.

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.