Jump to content

Team Fortress 2

Recommended Posts

Sweet zombie Jesus the new Australian Christmas weapons look OP as hell.

 

http://www.teamfortress.com/australianchristmas2011/

 

That Flamethrower is even more a W+M1 disaster than the backburner. The pyro axe has no downsides to the regular axe but it's not like anyone uses that anyway. And finally that secondary weapon is crap too. Even though you can't use both the Manmelter and Phlogistinator together as you wouldn't be able to put anyone out it looks sickeningly powerful, other classes have to destroy building or kill enemies with a sentry or actually hit an enemy in the head in order to get guaranteed crits, not always easy. But this makes it pathetically easy. Just put an ally out, groups of 2-4 people get hit by an enemy W+M1 all the time that's 4 crits stored for an enemy penetrating, non-deflectable medium range pyro weapon.

 

The Engy shotgun is disgusting too. What if a medic has 100% uber and charges a sentry, but gets hit right before he deploys? Better encourage less people to play Medic! Good job Valve! The wrench is almost as bad. Want to never die engy? We got the answer right here!

 

I'm sure I'm being overly pessimistic about these weapons, but I think I'm rather justified. I mean LOOK at them.

Share this post


Link to post

WOW, you're completely right. With that wrench, the only kills Engi would be susceptible to would be 1 hit surprises like headshots and backstabs.

And that flamethrower, it's like they think the Pyros have it too hard with the backburner...

 

I still have no idea if they're going to be using any of my user-submitted weapons this week, but if they do, I can only hope that they aren't so offensively OP.

Share this post


Link to post

I don't really like what I'm seeing. Last thing we need are less medics and less skilled pyro's.

Retired Forum Moderator

Share this post


Link to post

Not to excited about these packs either. However I have learned to not jump the gun to quickly when it comes to complaining about updates, so I'll just wait and see.

¯\_(ツ)_/¯

Share this post


Link to post

I may be in error saying that the new weapons are OP, they'll likely turn out as more annoying. But I really don't like how much stress medics (among the other classes) have to deal with now. When TF2 was originally released all medics had to deal with were decent spies, snipers and other standard threats. Now they have to deal with Dead ringer spies everywhere, random engineer projectiles making their uber inoperable and that's on top of everything they had before plus being the top target for all enemies.

 

In the short time the item servers were down a few weeks ago I felt a more balanced, relaxed and in some ways fun game. Gameplay now seems like a lot more to handle at once. Every spy could be a dead-ringer, every pyro could be a backburner, every corner could have a tomislav heavy waiting for you. But that's just me, your average TF2 playing OP whining community member.

Share this post


Link to post
Sweet zombie Jesus the new Australian Christmas weapons look OP as hell.

 

http://www.teamfortress.com/australianchristmas2011/

 

That Flamethrower is even more a W+M1 disaster than the backburner. The pyro axe has no downsides to the regular axe but it's not like anyone uses that anyway. And finally that secondary weapon is crap too. Even though you can't use both the Manmelter and Phlogistinator together as you wouldn't be able to put anyone out it looks sickeningly powerful, other classes have to destroy building or kill enemies with a sentry or actually hit an enemy in the head in order to get guaranteed crits, not always easy. But this makes it pathetically easy. Just put an ally out, groups of 2-4 people get hit by an enemy W+M1 all the time that's 4 crits stored for an enemy penetrating, non-deflectable medium range pyro weapon.

 

The Engy shotgun is disgusting too. What if a medic has 100% uber and charges a sentry, but gets hit right before he deploys? Better encourage less people to play Medic! Good job Valve! The wrench is almost as bad. Want to never die engy? We got the answer right here!

 

I'm sure I'm being overly pessimistic about these weapons, but I think I'm rather justified. I mean LOOK at them.

are-you-serious.jpg

 

WHY, VALVE, JUST... WHY?

 

I expected some weapons to finally make the Engineer... well, he just needed a few more things in his inventory. As for the Pyro? No one likes to play him/her/it since he/she/it is supposedly underpowered to oblivion.

 

Well, Valve definitely succeeded in making the Pyro (excessively) less underpowered (if he/she/it ever was whatsoever), and the Engineer is now a spawn-teleporting Medic and Spy killer/uber stopper. ERGO: the Engineer now has no weaknesses. The Pyro probably doesn't, either.

 

I adamantly anticipate Valve to fire the nerf cannons.

Do you feel blame? Are you mad? Uh, do you feel like wolf kabob Roth vantage? Gefrannis booj pooch boo jujube; bear-ramage. Jigiji geeji geeja geeble Google. Begep flagaggle vaggle veditch-waggle bagga?

Share this post


Link to post

Those weapons kinda could work, but they need certain limitations:

 

1. The new Engineer shotgun cant take medigun charge from a fully charged doctor.

 

2. The new wrench needs a reload time ( a really long one).

 

3. The new axe needs a downside since the ability to inflict melee damage in 2 targets at once, one being healed constantly, can be really useful sometimes if you can play pyro.

 

This are some patches that could be implemented, the ManMelter removes any kind of long range attack (where the crits would be more useful for the pyro), and this can teach most pyros they can actually help their teammates when they are on fire. Until i see some real gameplay footage im not sure if the manmelter will be THAT OP. Same goes for the new flamethrower

 

(of course the pubs that support 16 vs 16 matches in small close quarters maps will be filled with more M1, but unless those pyros learn to not mindless charge at the the enemy base they will most likely die after a short, but annoying, charge. Without having the chance to load their "Mmmph").

The future of gaming lies in realistic simulations of extraordinary realities

 

"I am drunk, you dont have an excuse"

Share this post


Link to post

Ah, I think I get what they're doing. They release new items and they're intentionally veeeery OP. This makes more people want to get them, which increases the store sales. When the dust settles, they nerf the weapons.

Share this post


Link to post
Ah, I think I get what they're doing. They release new items and they're intentionally veeeery OP. This makes more people want to get them, which increases the store sales. When the dust settles, they nerf the weapons.

 

Thanks to my TF2 nerd rage, I didn't think of it like this.

 

Good theory. I do hope they nerf them ASAP, though.

Do you feel blame? Are you mad? Uh, do you feel like wolf kabob Roth vantage? Gefrannis booj pooch boo jujube; bear-ramage. Jigiji geeji geeja geeble Google. Begep flagaggle vaggle veditch-waggle bagga?

Share this post


Link to post

new weapons out, I'm kinda glad they can't airblast my rockets but my joy turns sour when he's 10 hp from death, and suddenly after a taunt he's full hp before my rocket hits and I'm dead due to crit fire. <_<

 

And ABG's prediction about the engie and medic was very accurate from what I was seeing.

Retired Forum Moderator

Share this post


Link to post

I think something like shorter range for the new flamethrower should be added because it really doesn't have any drawbacks if your W+M1ing. What I am most concerned about is the engie shotgun, like medics don't have enough to worry about. But I am not drawing conclusions until the weapons have been out for a while.

¯\_(ツ)_/¯

Share this post


Link to post

The new engineer set needs to be nerfed ASAP.

 

step 1: Build all your stuff in a sentry nest (so the other engineers protect your stuff from spies)

 

step 2: Find a good spot to see incoming fully charged doctors.

 

step 3: Spam your new fancy shotgun all over the medics when they are about to release their ubers.

 

step 4: teleport back to spawn

 

step 5: repeat

 

step 6:???

 

step 7: profit

The future of gaming lies in realistic simulations of extraordinary realities

 

"I am drunk, you dont have an excuse"

Share this post


Link to post

Australian Christmas are started! All servers are full!

"Even if something sounds logical, it doesn't mean it have to be true"

Share this post


Link to post

Yeah don't worry, the new items, after the craze to get them via the store slows down, will be probably nerfed tremendously. After that it'll be like many a new item before it, never being used by anyone that isn't either completely new to the game or isn't just screwing around.

 

Much like the Cow Mangler. Before that thing got patched, it was a MONSTER. But bam, nerfed to oblivion with a reload time that makes me impatient and a damage downside that doesn't make it useful except for extremely situational spots of engy nests.

Share this post


Link to post

I'm sure it's been done before but: Flamethrower. Name: Shame. Desription: The burning you feel? It is me.

 

Yeah don't worry, the new items, after the craze to get them via the store slows down, will be probably nerfed tremendously. After that it'll be like many a new item before it, never being used by anyone that isn't either completely new to the game or isn't just screwing around.

 

Much like the Cow Mangler. Before that thing got patched, it was a MONSTER. But bam, nerfed to oblivion with a reload time that makes me impatient and a damage downside that doesn't make it useful except for extremely situational spots of engy nests.

I guess you're right. It's a pretty good scheme really.

Share this post


Link to post

Everything is just not fair... Yesterday I got a powercut. I was playing TF2 and then everything got shut down.

Next day I couldn't run steam. I can't remember what was wrong, but I found out I must reinstal steam because some external files were crashed.

 

>:o

"Even if something sounds logical, it doesn't mean it have to be true"

Share this post


Link to post

for some reason i got to restart steam everytime i want to play tf2 or deus ex, other games work just fine.

The future of gaming lies in realistic simulations of extraordinary realities

 

"I am drunk, you dont have an excuse"

Share this post


Link to post

This is my new Steam avatar

no_glasses_blu_medic_avatar_by_figunaye-d4jhaem.png

 

Made out of this:

 

714px-Surgeon%27s-Stethoscope.png

 

 

It's more like an experiment but I like it.

"Even if something sounds logical, it doesn't mean it have to be true"

Share this post


Link to post

Hello, Doctor.

This is a nice metric server. No imperial dimensions, please.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in the community.

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Who's Online   0 Members, 0 Anonymous, 592 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.