Jump to content

Edit History

KayX291

KayX291

I feel that Cryo Interactive's Dreams To Reality deserves a spotlight for the dungeon episode simply due to the fact that this game has one hell of an atmosphere while at the same time being barely known at all since it got overshadowed by Atlantis: The Lost Tale. The game got a DOS and a Windows version (Windows and GDI editions), plus a PlayStation release a year later under the name Dreams. Ross if you plan to check that game out here are things that needs to be cleared out:

 

- The PC version has the physics tied to the frame rate and it depends on the CPU speed. If you plan to play the Windows version you must use the software called DxWND to set up the CPU timing and the CD Audio playback because it's looking for a specific DLL file that is not present in the modern Windows. At this point it's best to use the DOS version as it doesn't take much hassle to set it up and just straight up works, i recommend using the DOSBox ECE for that matter.

- While the DOS version offers the 3DFX Glide support, it's best to avoid that and use the software mode instead. The main reason for this is because the game gets unstable in Glide Mode and graphical issues will occur such as the blinking text dialogue.

- CD is required to play the game, even if you install the Full version of the game. My guess is that it runs the game straight from your CD than from your hard disk.

- Because of that, all your options will reset besides the key bindings as they cannot be changed at all. It is recommended to set the Combat Mode to Manual instead of the default Automatic. This is because some movement features like jumping and flying gets replaced with the Punch and Kick and having it to Auto will get you into a Combat Mode immediately even if you leave from it.

- Kick your enemies, it's faster and has longer range despite dealing less damage than a punch. The bow is useful for only one part of the puzzle and your magic abilities can be cancelled anytime by pressing ESC. Magic sword is you best weapon, combined with the speed boost you are a walking death machine.

- Mid-late section of the game gets harder because of how cryptic it becomes with the puzzle. Possession ability becoming more common in use (Also you can possess only once per person)

- Entering a new section will make a new save file, you have no control over the slots nor ya can't manually save.

- Controls can be viewed anytime by holding down F10

- The Playstation version follows the same plot and settting but it is an entirely different game that feels like it was unfinished, it's the worst version by far.

 

Gameplay:

 

KayX291

KayX291

I feel that Cryo Interactive's Dreams To Reality deserves a spotlight for the dungeon episode simply due to the fact that this game has one hell of an atmosphere while at the same time being barely known at all since it got overshadowed by Atlantis: The Lost Tale. The game got a DOS and a Windows version (Windows and GDI editions), plus a PlayStation release a year later under the name Dreams. Ross if you plan to check that game out here are things that needs to be cleared out:

 

- The PC version has the physics tied to the frame rate and it depends on the CPU speed. If you plan to play the Windows version you must use the software called DxWND to set up the CPU timing and the CD Audio playback because it's looking for a specific DLL file that is not present in the modern Windows. At this point it's best to use the DOS version as it doesn't take much hassle to set it up and just straight up works, i recommend using the DOSBox ECE for that matter.

- While the DOS version offers the 3DFX Glide support, it's best to avoid that and use the software mode instead. The main reason for this is because the game gets unstable in Glide Mode and graphical issues will occur such as the blinking text dialogue.

- CD is required to play the game, even if you install the Full version of the game. My guess is that it runs the game straight from your CD than from your hard disk.

- Because of that, all your options will reset besides the key bindings as they cannot be changed at all. It is recommended to set the Combat Mode to Manual instead of the default Automatic. This is because some movement features like jumping and flying gets replaced with the Punch and Kick and having it to Auto will get you into a Combat Mode immediately even if you leave from it.

- Kick your enemies, it's faster and has longer range despite dealing less damage than a punch. The bow is useful for only one part of the puzzle and your magic abilities can be cancelled anytime by pressing ESC. Magic sword is you best weapon, combined with the speed boost you are a walking death machine.

- Mid-late section of the game gets harder because of how cryptic it becomes with the puzzle. Possession ability becoming more common in use (Also you can possess only once per person)

- Entering a new section will make a new save file, you have no control over the slots nor ya can't manually save.

- The Playstation version follows the same plot and settting but it is an entirely different game that feels like it was unfinished, it's the worst version by far.

 

Gameplay:

 

×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.