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Kaiosama TLJ

Kaiosama TLJ


The post became a mess with embedded link errors because it was made before the forum overhaul.

Dr. Drago's Madcap Chase

 

7256_59d30892363d8.png

 

Think about Monopoly, but instead of running around in circles in a board to occasionally buy hotels in the hopes that someone occasionally lands in the same spot, you have a huge board with many spaces to go freely and many finishing lines. And that's just the start.

 

The game is about a race all around Europe (well, almost, the eastern side of Europe is blocked until many in-game years pass) with many randomized finishing lines (you can set how many), and (just like Monopoly) the objective is to be the richiest player at the end. The main way to earn money is to reach a finishing line to earn a cash prize, but there are other means. Rules are different though, properties serve to generate small incomes per turn instead of forcing other players to pay you for example. What you need to watch out is Dr. Drago, he will appear after a player reaches the first finishing line, and will follow a player like a tick, causing all sorts of misfortunes, almost all of them related to lose money.

 

This is a game that you seriously need the manual to understand some crucial details, like the chance cards effects. And it's also extremely temperamental on modern systems, but I can guess Ross can figure this one out.

 

Giants: Citizen Kabuto

 

ingame_4x3.jpg&f=1&nofb=1

 

A hybrid between third person action and real time strategy, a unique concept on itself, but it also one of the few that tries to create a "assimetrical balance" between the factions. And it's made by ex-Shiny devs, so it has their sense of humor.

 

Personally I don't have any experience with this one, I only watched TotalBuscuit's video on it, and I think it defitively fits Game Dungeon.

 

Mutant Penguins

 

mutant-penguins_9.png

 

If you guys watched the AVGN Atari Jaguar video, then you might recognise this, it's Attack of the Mutant Penguins. But what I've discovered later is that this game was going to the a Jaguar exclusive, but it got a PC port years later despite that, simply named Mutant Penguins. So I could say this is on Ross territory now. And I think the AVGN words are enough to justify why I'm suggesting this.

 

Outlaws

 

23.jpg

 

Another game that I remember from my shareware/demo days. This was Lucas Arts attempt at the FPS genre.

 

Not much to say about it because it was a long time ago that I played the demo, and I don't remember anything particulary unique gameplay-wise. But I remember this is one of the few old FPS that tries to tell a story that's not "demons out of nowhere, kill them".

 

War for the Overworld

 

War%2Bfor%2Bthe%2BOverworld%2BFor%2BPC%2BFree%2BDownload.jpg

 

Yeah, I know... You guys might say "wouldn't be better if Ross review Dungeon Keeper instead?", but I have my reasons for suggesting this one instead.

 

Before it was being disgraced by EA by being turned into a Clash of Clans ripoff, the Dungeon Keeper games where quite influential, it even inspired Evil Genius (another game that Ross could cover) to be created. But most of games that are inspired by DK also try to branch out to something completely different (like Dwelvers, which also tries to mix DK and The Settlers in a blender), or only just are inspired by the fact you can play a evil character with high dose of dark humor (like Overlord, which is inspired on Pikmin gameplay-wise). War for the Overworld is the only game that feels like a true sequel to Dungeon Keeper 2, and this is one of the reasons I'm suggesting this one.

 

Also, another reason for me to suggest it is that this game had a rough start, a really rough start. This game had numerous bugs, glitches, and framerate issues on release, the main canpaing was a bit lackluster, and it didn't deliver some features they promised on Kickstarter. However, things are going more smootly now, since many issues are fixed, and they where delivering good stuff from either expansions and free updates. Truly a game that didn't gave up despite the odds.

 

And in this month (April 20), they are going to deliver more free updates (and a new expansion), including a script editor for the map editor that the fans were asking for a long time. (according to Nutter, one of the devs, the script language they created for the game is very powerful, but was not user friendly, and that hold them back to release it for public until now)

Kaiosama TLJ

Kaiosama TLJ

Dr. Drago's Madcap Chase

 

7256_59d30892363d8.png

 

Think about Monopoly, but instead of running around in circles in a board to occasionally buy hotels in the hopes that someone occasionally lands in the same spot, you have a huge board with many spaces to go freely and many finishing lines. And that's just the start.

 

The game is about a race all around Europe (well, almost, the eastern side of Europe is blocked until many in-game years pass) with many randomized finishing lines (you can set how many), and (just like Monopoly) the objective is to be the richiest player at the end. The main way to earn money is to reach a finishing line to earn a cash prize, but there are other means. Rules are different though, properties serve to generate small incomes per turn instead of forcing other players to pay you for example. What you need to watch out is Dr. Drago, he will appear after a player reaches the first finishing line, and will follow a player like a tick, causing all sorts of misfortunes, almost all of them related to lose money.

 

This is a game that you seriously need the manual to understand some crucial details, like the chance cards effects. And it's also extremely temperamental on modern systems, but I can guess Ross can figure this one out.

 

Giants: Citizen Kabuto

 

giants2.jpg

 

A hybrid between third person action and real time strategy, a unique concept on itself, but it also one of the few that tries to create a "assimetrical balance" between the factions. And it's made by ex-Shiny devs, so it has their sense of humor.

 

Personally I don't have any experience with this one,

, and I think it defitively fits Game Dungeon.

 

Mutant Penguins

 

mutant-penguins_9.png

 

If you guys watched the

, then you might recognise this, it's Attack of the Mutant Penguins. But what I've discovered later is that this game was going to the a Jaguar exclusive, but it got a PC port years later despite that, simply named Mutant Penguins. So I could say this is on Ross territory now. And I think the AVGN words are enough to justify why I'm suggesting this.

 

Outlaws

 

23.jpg

 

Another game that I remember from my shareware/demo days. This was Lucas Arts attempt at the FPS genre.

 

Not much to say about it because it was a long time ago that I played the demo, and I don't remember anything particulary unique gameplay-wise. But I remember this is one of the few old FPS that tries to tell a story that's not "demons out of nowhere, kill them".

 

War for the Overworld

 

War%2Bfor%2Bthe%2BOverworld%2BFor%2BPC%2BFree%2BDownload.jpg

 

Yeah, I know... You guys might say "wouldn't be better if Ross review Dungeon Keeper instead?", but I have my reasons for suggesting this one instead.

 

Before it was being disgraced by EA by being turned into a Clash of Clans ripoff, the Dungeon Keeper games where quite influential, it even inspired Evil Genius (another game that Ross could cover) to be created. But most of games that are inspired by DK also try to branch out to something completely different (like Dwelvers, which also tries to mix DK and The Settlers in a blender), or only just are inspired by the fact you can play a evil character with high dose of dark humor (like Overlord, which is inspired on Pikmin gameplay-wise). War for the Overworld is the only game that feels like a true sequel to Dungeon Keeper 2, and this is one of the reasons I'm suggesting this one.

 

Also, another reason for me to suggest it is that this game had a rough start, a really rough start. This game had numerous bugs, glitches, and framerate issues on release, the main canpaing was a bit lackluster, and it didn't deliver some features they promised on Kickstarter. However, things are going more smootly now, since many issues are fixed, and they where delivering good stuff from either expansions and free updates. Truly a game that didn't gave up despite the odds.

 

And in this month (April 20), they are going to deliver more free updates (and a new expansion), including a script editor for the map editor that the fans were asking for a long time. (according to Nutter, one of the devs, the script language they created for the game is very powerful, but was not user friendly, and that hold them back to release it for public until now)

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