Pops1918 said:Kaiosama TLJ said:Blake Stone: Aliens of GoldI remember that game! I think I still have the CD for it somewhere, but perhaps not. That was the first game I encountered that incentivized sticking with the starting weapon, since it wasn't completely terrible and had infinite ammunition. I mean, sure, its low power and low rate of fire meant you'd be trading health for (other weapons') ammo if you defaulted to it later, but spamming the fire button would see you through a lot of the game and not risk running dry on mooks.
I will admit, Blake Stone initial weapon is waaaay more reliable than the knife from Wolfenstein, especially since it doesn't generate noise to alert enemies. But if we're going to talk about sticking to the initial weapon, I think the Mage from Hexen wins. His initial weapon is weak, but can continously fire and penetrate enemies.
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Will take this opportunity to suggest a few more games:
Birthright: The Gorgon's Alliance
A D&D licensed strategy game in the same vein of Romance of Three Kingdoms. Not one that I have personal experience with, but it's one that is obscure nonetheless. In fact, I only know about this game because Kikoskia played it on his channel.
Just like in Romance of Three Kingdoms, you choose one of the kingdoms with set territories, and must win through war and diplomacy. Some big diferentials however, is that this game also have dungeon crawling side-quests you can do with your heroes, and the Gorgon, who is a non-playable ruler that's the main nemesis of the game, and either defeating him or conquering most of his (and his equally monstruous allies) territories is some of the ways you can beat the game.
It has a lot of drawbacks though, and I can asociate that with the game trying to be to many things at once. Still, it's ambition makes me consider it a worthy candidate for Game Dungeon.
Creeper World series
It's not that old, it has a following, and a fourth game is being developed. But it's not that spoken compared to other indie titles, and it is a extremely unique concept, so I think Ross should give this series a go.
I only played the third game (and it's spin-off Particle Fleet: Emergence), but the main theme of the series is simple: It's a single player RTS where you need to build a infrastructure to repel not a horde of enemies, but a "liquid" refered as the Creeper. It has a good variety of weapons to deal with the different hazards the game presents, and the difficulty of each level is usualy associated with it's level design and the enemies present. (sometimes it's not just Emmiters that continuously spew Creeper that are the problem, there's also aerial spores that can bombard your base with Creeper if you don't have the necessary counter)
Mystery of the Druids
I know that Retsupurae already took a shot on it, but I still think Ross should review this one because the memetastic boxart is just the tip of the iceberg.
For those who don't know it, it's a old point-and-click adventure game where you are a british detective trying to solve a series of murders where there's nothing left from the victims besides the bones, and he later discovers a old conspiracy involving evil druids. A really cool concept, but moon logic is the least of this game's problems.
This game features one of the most unlikeable protagonist in gaming, and it's even worse since the game tries to force simpathy by making everyone else an asshole towards him. The plot has more holes than a swiss cheese, it has cringeworthy puzzles (one of the puzzles involves poisoning a hobo with alchohol stolen from the forensic department to steal his change to use a phone boot), AND it has (in my opinion) a WORSE love story than Twilight.
The only reedemeable quality of this game is that the story and dialogue is so bad that it can go into "so bad, it's good" territory.