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Battlefield 3 Singleplayer

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It seems as if everyone is trying to do their own Call of duty, and always failing miserably.

Sorry for getting off topic on this but that is exactly why I feel so negatively of CoD. For some reason what you said works for CoD games and makes them sell millions of copies. And many other games are trying to imitate that hoping for the same results.

¯\_(ツ)_/¯

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Blackburn is chasing after Solomon on a hijacked New York subway train. After fighting his way through several armed terrorists, he reaches the end of the train car. He sees Solomon on the other side of the door, tapping at something. Thinking fast[TAP SPACE BAR], Blackburn climbs out a nearby window and holds on for dear life[TAP Q] on the side of the train. He manages to jump[TAP E][TAP SPACE BAR] to the train car in front when suddenly BOOM! The car he just escaped from is engulfed in a fiery explosion. Momentarily distracted by this, Blackburn looks through the window of the car he is now clinging to, to see Solomon pointing his .44 Magnum at him. He fires a shot a Blackburn[TAP E], which misses, but causes Blackburn to lose his grip. He manages to grab onto the back before he falls off completely. Regaining his composure, he climbs to the roof[TAP SPACE BAR], and begins to slowly creep his way forward to a blasted hole further up ahead while firing at more terrorists sticking their heads out of the side windows, trying to take him out. Blackburn jumps through the hole, and continues on his way. He comes to the final car that is filled with explosives, and an unarmed man. Blackburn readies his gun and begins to approach the man, but as he enters the car, Solomon is waiting around the corner and disarms him. Blackburn and Solomon are briefly locked into a fist fight that ends with Solomon seemingly having the upper hand. He stands over Blackburn, pointing his Magnum squarely at his head. "Are you alone?!" He demands[bORING CUTSCENE GO!].

 

Fixed it for you.

 

I'm one of those rare few that actually really likes "railway" sequences/campaigns and QTEs. To me, they make the scene feel much more interactive and cinematic, opposed to a game like Half-Life 2 which could have a really cool scripted event, but leave you in control the entire time. To me, that kind of takes away from the feel of the scene if you're free to move and jump around like an idiot when something important is happening.

 

And in a COD campaign I can stand in one spot for 30 minutes while my squad glitch out because their AI isn't built for doing anything unscripted then decide to walk one step towards my objective and suddenly BOOM BIG EXPLOSION BET YOU DIDN'T SEE THAT COMING EVEN THOUGH YOUR OBJECTIVE MARKER WAS IN THE MIDDLE OF SOME ROAD FOR NO APPARENT REASON. Not to mention the the campaign being so scripted I can't even open doors until the game decides I'm allowed to, scripting in games like COD and BF are just so ridiculously badly done that it removes me from the experience completely.

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Blackburn is chasing after Solomon on a hijacked New York subway train. After fighting his way through several armed terrorists, he reaches the end of the train car. He sees Solomon on the other side of the door, tapping at something. Thinking fast[TAP SPACE BAR], Blackburn climbs out a nearby window and holds on for dear life[TAP Q] on the side of the train. He manages to jump[TAP E][TAP SPACE BAR] to the train car in front when suddenly BOOM! The car he just escaped from is engulfed in a fiery explosion. Momentarily distracted by this, Blackburn looks through the window of the car he is now clinging to, to see Solomon pointing his .44 Magnum at him. He fires a shot a Blackburn[TAP E], which misses, but causes Blackburn to lose his grip. He manages to grab onto the back before he falls off completely. Regaining his composure, he climbs to the roof[TAP SPACE BAR], and begins to slowly creep his way forward to a blasted hole further up ahead while firing at more terrorists sticking their heads out of the side windows, trying to take him out. Blackburn jumps through the hole, and continues on his way. He comes to the final car that is filled with explosives, and an unarmed man. Blackburn readies his gun and begins to approach the man, but as he enters the car, Solomon is waiting around the corner and disarms him. Blackburn and Solomon are briefly locked into a fist fight that ends with Solomon seemingly having the upper hand. He stands over Blackburn, pointing his Magnum squarely at his head. "Are you alone?!" He demands[bORING CUTSCENE GO!].

 

Fixed it for you.

 

I'm one of those rare few that actually really likes "railway" sequences/campaigns and QTEs. To me, they make the scene feel much more interactive and cinematic, opposed to a game like Half-Life 2 which could have a really cool scripted event, but leave you in control the entire time. To me, that kind of takes away from the feel of the scene if you're free to move and jump around like an idiot when something important is happening.

 

And in a COD campaign I can stand in one spot for 30 minutes while my squad glitch out because their AI isn't built for doing anything unscripted then decide to walk one step towards my objective and suddenly BOOM BIG EXPLOSION BET YOU DIDN'T SEE THAT COMING EVEN THOUGH YOUR OBJECTIVE MARKER WAS IN THE MIDDLE OF SOME ROAD FOR NO APPARENT REASON. Not to mention the the campaign being so scripted I can't even open doors until the game decides I'm allowed to, scripting in games like COD and BF are just so ridiculously badly done that it removes me from the experience completely.

 

And yet that scene still immersed me better with those button presses at the appropriate times than Half-Life 2.

 

I stand by "shitty scripted" games. They're fun to me, and they immerse me in a story better than a game that just says "Here, take this." *hands over control* "Alright, now go do whatever you want." Sure, it's nice to have that creative freedom, but it's like wanting to see a piece of art, and getting handed a pencil and a piece of paper with the words "Here, do it yourself. We're not going to take away control EVER." Sure, it could turn out alright, but there's also the chance that it could have been BETTER if there had been some sort of guidance. So I guess it's REAL good news for me that developers are "stuck in this shitty scripted mindset." My taste in games is bad, and I should stop liking and having fun with the games that I like because it's WRONG. I'm NOT supposed to like these games. I should be liking *this* title or *that* developer because they give me freedom!

 

What have we learned? Storytelling & cinematics = BAD. Games should not incorporate these elements because games aren't about telling a story or making stunning scenes! No! It's all about raw gameplay, and if you like stuff like that, GO WATCH A MOVIE. What a revelation! Glad I finally got this drilled into my skull so I can look down upon such shitty games like Mass Effect, Metal Gear Solid, Uncharted, Max Payne, God of War (Quick time events are BAAAAD!), or any other "critically acclaimed" title that makes use of scripting, cinematics, and story.

 

Right, so games suck now. Nobody can be satisfied because apparently games SHOULDN'T be evolving to be something more than just one-dimensional gameplay stupified to the level of Space Invaders. That's right, the only way to make games good again is to dumb them down to shit![/thread] [/all hope]

Edited by Guest (see edit history)

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Just wanted to see if there was anyone else that liked Battlefield 3's singleplayer. NOPE.

 

I think I'm all done.

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Just wanted to see if there was anyone else that liked Battlefield 3's singleplayer. NOPE.

There were at least 2-3 guys on the first page (including myself) who enjoyed it.

http://steamcommunity.com/id/Kaweebo/

 

"There are no good reasons. Only legal ones."

 

VALVE: "Sometimes bugs take more than eighteen years to fix."

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It's alright, it's not something to get mad over anyway, merely differences in opinion. When it comes to this kind of stuff it's just personal preference.

http://steamcommunity.com/id/Kaweebo/

 

"There are no good reasons. Only legal ones."

 

VALVE: "Sometimes bugs take more than eighteen years to fix."

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Im sorry for going so off-topic, but it felt like it was appropriate to discuss it. Ontopic: I like bf3s singleplayer, however they could have done it better.

"Life sucks sober!"

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What have we learned? Storytelling & cinematics = BAD. Games should not incorporate these elements because games aren't about telling a story or making stunning scenes! No! It's all about raw gameplay, and if you like stuff like that, GO WATCH A MOVIE. What a revelation! Glad I finally got this drilled into my skull so I can look down upon such shitty games like Mass Effect, Metal Gear Solid, Uncharted, Max Payne, God of War (Quick time events are BAAAAD!), or any other "critically acclaimed" title that makes use of scripting, cinematics, and story.

 

Right, so games suck now. Nobody can be satisfied because apparently games SHOULDN'T be evolving to be something more than just one-dimensional gameplay stupified to the level of Space Invaders. That's right, the only way to make games good again is to dumb them down to shit![/thread] [/all hope]

 

So much strawman it ain't even funny.

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What have we learned? Storytelling & cinematics = BAD. Games should not incorporate these elements because games aren't about telling a story or making stunning scenes! No! It's all about raw gameplay, and if you like stuff like that, GO WATCH A MOVIE. What a revelation! Glad I finally got this drilled into my skull so I can look down upon such shitty games like Mass Effect, Metal Gear Solid, Uncharted, Max Payne, God of War (Quick time events are BAAAAD!), or any other "critically acclaimed" title that makes use of scripting, cinematics, and story.

 

Right, so games suck now. Nobody can be satisfied because apparently games SHOULDN'T be evolving to be something more than just one-dimensional gameplay stupified to the level of Space Invaders. That's right, the only way to make games good again is to dumb them down to shit![/thread] [/all hope]

 

So much strawman it ain't even funny.

 

And yet when you "fixed" my earlier post, you simply dumbed it down to button presses. ANY video game can be dumbed down to button presses if you want to play like that.

 

The final moments of Half-Life 2? Grab a Combine Energy ball (Right click), and throw it at the core (left click), boring cutscene, GO! (Why is it boring? BECAUSE I DON'T LIKE AND I SAID SO, THAT'S WHY)

 

See? I can be opinionated, too.

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Damn, I'm getting all worked up about this when I really shouldn't be. What does this matter to me? How does another person's opinion on what makes a video game "good" really affect me?

 

It doesn't. I'm happy with *this* and *that* game, and they're not. I'm having fun, and they're complaining. On top of that, it's looking like the gaming industry is continuing to cater to my taste in video games.

 

Alrighty. Argument's all done now. Go back to whatever it is you were doing before.

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And yet when you "fixed" my earlier post, you simply dumbed it down to button presses. ANY video game can be dumbed down to button presses if you want to play like that.

 

The final moments of Half-Life 2? Grab a Combine Energy ball (Right click), and throw it at the core (left click), boring cutscene, GO! (Why is it boring? BECAUSE I DON'T LIKE AND I SAID SO, THAT'S WHY)

 

See? I can be opinionated, too.

 

And most people agree Half Life 2's ending is the worst part of the game. When you were talking about the train crash you didn't "epicify" it like you did with BF3, I was simply adding in the QTEs much like you added in "in the ready position" every few sentences.

 

Why is it boring?

 

All the BF3 cutscenes do is spew exposition all over you in an attempt to link the otherwise totally unrelated missions together.

 

I called strawman because you're full of shit, I never said games don't need story or cinematics. I simply said BF3 does it badly. In no way has gaming "evolved" from what is was in the 90's and early 00's. Perhaps the only thing that has gotten better is "cinematics"(aka not interacting with anything in an interactive medium) but gameplay and story has gotten progressively worse with only one or two exceptions.

 

Games need to stop ripping off of movies if they want to be an art form. The one rule of cinema is "show but don't tell" because that is the strength of the medium they're working in. Games are a different medium, they are interactive, therefore their rule should be, to quote TV Tropes

 

"play, don't show." Rather than the player being told that the Dragon Lord killed your ninja clan and dishonored you by defeating you in a duel or being shown a movie sequence, the player is allowed to act out the journey to the Doomed Hometown and fight a hopeless duel against his far more powerful foe prior to the game proper

 

Too bad developers don't understand this concept and think that driving the medium forward would be far better achieved by aping cinema.

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And yet that scene still immersed me better with those button presses at the appropriate times than Half-Life 2.

 

I stand by "shitty scripted" games. They're fun to me, and they immerse me in a story better than a game that just says "Here, take this." *hands over control* "Alright, now go do whatever you want." Sure, it's nice to have that creative freedom, but it's like wanting to see a piece of art, and getting handed a pencil and a piece of paper with the words "Here, do it yourself. We're not going to take away control EVER." Sure, it could turn out alright, but there's also the chance that it could have been BETTER if there had been some sort of guidance. So I guess it's REAL good news for me that developers are "stuck in this shitty scripted mindset." My taste in games is bad, and I should stop liking and having fun with the games that I like because it's WRONG. I'm NOT supposed to like these games. I should be liking *this* title or *that* developer because they give me freedom!

 

What have we learned? Storytelling & cinematics = BAD. Games should not incorporate these elements because games aren't about telling a story or making stunning scenes! No! It's all about raw gameplay, and if you like stuff like that, GO WATCH A MOVIE. What a revelation! Glad I finally got this drilled into my skull so I can look down upon such shitty games like Mass Effect, Metal Gear Solid, Uncharted, Max Payne, God of War (Quick time events are BAAAAD!), or any other "critically acclaimed" title that makes use of scripting, cinematics, and story.

 

Right, so games suck now. Nobody can be satisfied because apparently games SHOULDN'T be evolving to be something more than just one-dimensional gameplay stupified to the level of Space Invaders. That's right, the only way to make games good again is to dumb them down to shit![/thread] [/all hope]

If you are gonna put words in everyone mouths and start acting like a child because you can't take a opinion different to yours even though you clearly asked for it then for me it is /thread as well.

¯\_(ツ)_/¯

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You're right. Scripting games and making them like movies is absolute shit. Your bulletproof arguments beat my crappy strawman ones.

 

You win, I lose. My reasons for liking games are bad, and I should feel bad.

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If you are gonna put words in everyone mouths and start acting like a child
You win, I lose. My reasons for liking games are bad, and I should feel bad.

¯\_(ツ)_/¯

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You're right. Scripting games and making them like movies is absolute shit. Your bulletproof arguments beat my crappy strawman ones.

 

Jeez man, just calm down. If you can't take me having a different opinion than you and being able to support it then you shouldn't have started arguing in the first place.

 

Your argument was a strawman because you misrepresented my position by taking what I said completely out of context so you can refute it, without having refuted my original point at all. You're not having an argument on Reddit or 4chan, ad hominems and strawmans don't work.

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If you are gonna put words in everyone mouths and start acting like a child
You win, I lose. My reasons for liking games are bad, and I should feel bad.

I wasn't making a sarcastic quip. I'm genuinely admitting defeat.

 

That being said, I've made a terrible mistake. I'm wrong. My opinion is wrong. I can't back it up, so therefor, you are right.

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