Jump to content

Black Mesa Source

Recommended Posts

"Never gonna give you up, never gonna let you down..."

 

 

 

 

 

oHg5SJYRHA0

 

 

 

 

 

A decent song ruined by a God awful meme.

I'm glad to see i'm not the only one who thinks memes aren't funny.

R.I.P Stephen "Anti-Social Fatman" Bray

 

"In the meantime, the sun will be rising. You will know all, and I will not feel this dread any longer."

Share this post


Link to post
Hey, you dumb fucks are finally fighting the aliens!

 

484264_442026249149523_93419810_n.jpg

 

I have the perfect comeback. A Spaz-12.

Share this post


Link to post

Are scientists gonna be as useless as they were in the original?

"Am I a hero? Eh, I don't know... I don't think it's heroic if the only person you're saving is yourself."

- Gordon Freeman

Share this post


Link to post
So in my opinion they were never and will never be entirely useless. They also functioned as living keys in some situations where they had retinal scanner access.

 

Indeed, there were a few rooms dotted around the place that contained additional weapons, etc that scientists could open for the player, even though it was not necessary for the player to go there to continue the game.

Feel free to PM me about almost anything and I'll do my best to answer. :)

 

"Beware of what you ask for, for it may come to pass..."

Share this post


Link to post

That's just like getting the shotgun in a hidden location but if you wait long enough you'd eventually get it anyway.

I just... I don't even...

Share this post


Link to post
Well, in the original they could heal you when you were hurt.

They can also heal you in BM.

I hope they can at least pick up a gun like the medics in HL2...

Don't insult me. I have trained professionals to do that.

Share this post


Link to post
Well, in the original they could heal you when you were hurt.

They can also heal you in BM.

I hope they can at least pick up a gun like the medics in HL2...

Scientists can't use guns in BM because they can't use guns in HL.

http://steamcommunity.com/id/Kaweebo/

 

"There are no good reasons. Only legal ones."

 

VALVE: "Sometimes bugs take more than eighteen years to fix."

Share this post


Link to post

Then what's up with that "scigun" model in HL1?

"Am I a hero? Eh, I don't know... I don't think it's heroic if the only person you're saving is yourself."

- Gordon Freeman

Share this post


Link to post

I think at some point, Valve intended scientists to have a more direct role in the combat, similar to the Barneys, but ended up discarding that idea so that they would have a different role.

 

So even if BM decided to make scientists more combat-ready, in the end that would go against Valve's original vision.

Game developments at http://nukedprotons.blogspot.com

Check out my music at http://technomancer.bandcamp.com

Share this post


Link to post

They could have them hold guns but they'd be reluctant, have horrible aim, be shaky, nervous, and not shoot that often.

Share this post


Link to post

Have the scientists be reskins of the HL2 medics, and have the Barneys be reskins of the HL2 rebels.

 

It would probably be ridiculous and overpowered, but I don't care.

"Am I a hero? Eh, I don't know... I don't think it's heroic if the only person you're saving is yourself."

- Gordon Freeman

Share this post


Link to post

Scientist that wield shotguns, Barneys that can pick up and use dropped rifles.

"Am I a hero? Eh, I don't know... I don't think it's heroic if the only person you're saving is yourself."

- Gordon Freeman

Share this post


Link to post

The intent is to be a reimagining of Half-Life, but the basic principles remain. There's no ironsights, Magnusson won't be in the mod, and scientists don't wield weapons. Plain and simple. Besides, you can just as easily have the guards follow you, and they can use weapons.

http://steamcommunity.com/id/Kaweebo/

 

"There are no good reasons. Only legal ones."

 

VALVE: "Sometimes bugs take more than eighteen years to fix."

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in the community.

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Who's Online   0 Members, 1 Anonymous, 513 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.