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Hunter's Galaxy: A Space Opera RP [:(]

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Welcome to Hunter's Galaxy.

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Introduction

The Space Opera RP in which You Captain the adventure across the Galaxy to a legendary treasure, and what lurks beyond..

Hunter's Galaxy is the game where you, the player, are the Commanding Officer of your own space-faring vessel(s), taking part in a Treasure Hunting Expedition commissioned by Professor Edward Argyle [a preeminent Astro-archaeologist]. Invited by bulletins posted on Help Wanted signs throughout the Spaceport, Players are to arrive at the Bar for their initial brief.

 

If you wish to participate, please fill out and submit a character sheet. Only a certain number of players will be accepted into the game, but some may be held in reserve if other players drop out (or die in-game). See Character Sheets below. Although the Prologue has opened, the game has not started yet, so don't feel you need to add to the narrative just yet. For now, we'll be just discussing character creation, what the game will be like, and any questions you may have.

 

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For New RPers

If you have never taken part in a Role-Play (henceforth known as RP), there are a few things to pick up on before you get going. Such as the following initialisms:

GM: Game Master, the administrator of the game. (Which will be me)

PC: Player Character, your character

NPC: Non-Player Character(s). Unless otherwise stated, Players do not have control over their actions.

 

  • OOC: Out-Of-Character (also goes by Out-Of-Game). Once the game is started, everything will be in the narrative and story unless it is exempted with a Spoiler tag, thus:
    [spoiler]OOC: I think Robby is talking too much about his ship and not enough about what he's doing.

Which makes
 
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Keep OOC commentary to a minimum if possible, and if you need more extended conversation on a Non-in-game matter, take it up in Private Messages.

 

Rules

-Keep things respectful between other players.

-No spamming or spammery

-No Mary Sue characters or ships. Everyone has flaws and weaknesses the same as anybody else.

-No controlling other PCs or their ships. (Unless permission and detail is given)

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Characters & Ships

Everyone has their own ship, and character who runs it. Players are allowed and recommended to detail their crew, but it's not essential, and they should play as framing or support to their Commanding Officer. Copy-paste the Character and Ship Sheets to fill them out, or Quote the BB code to retain the formatting.

 

Name: Insert Name Here (Captain of the Vessel Sheet)

  • Gender: Male
    Species: Character Sheet (For more detail on Species, see following post)
    Age: 32 (middle-aged for a Character Sheet)
    Height: 24 inches or best offer
    Physical Attributes: Built rather stockily for a simple forum post, Insert Name is pretty capable despite years of a fondness for stronger beer. His eyes are somewhat darkened and listless with the metalogical context of filling in a paragraph or so describing what your character looks and acts like. He can be very spritely if excited but is otherwise is hard to impress. If he felt like posting a picture of himself, he felt very strongly inclined to keep it small, or in a spoiler tag. He has a very immaculate brown mustache, that matches his eyebrows.
    Personality: Straight-jawed and very to-the-books, Insert Name has a steely personality as confident and blank as a vast desert. His paragraph on this subject is usually a little longer but can be as decisive and complete, or as vague and referential as the Player wishes. His best friend is Vessel Sheet.

 

Ship Name: MV Vessel Sheet

  • Build: Medium Frigate (For more detail on Ship Builds and Hardpoints, see following post.)
    Draft Length: 90 meters (98 yards) (This ain't Star Wars. A ship 500 meters long is enormous. A ship 1000 meters long is hilarious.)
    Speed: Low
    Agility: Above Average
    Armor: Very High
    Power Provision: Quite High
    Crew: 85+Captain+AI System
    Description: Built by BarbaTech Heavy Industrial, following designs in the Second Jobbo War, The Vessel Sheet's model is sturdily built for ranged fire and capital engagement. However plumbing and electrical inefficiencies have left its modularity a thing to be desired, and preclude its upgrades from varying to anything but weaponry.
    Service: The Vessel Sheet came into the hands of Insert Name Here 14 years ago with a relatively short but pretty interesting story that may or may not have some fun twists, turns, pirates, ninjas, robots, ghosts, robot pirates, ghost zombies, cyborg ninja pirates or monkeys.
    Vessel Records: 31 Confirmed Kills, 75 Victories, 11 Damages, 1 Hull Rebuild. (see following post)
    Hardpoints:
    • W1. Heavy Cannon 1
      W2. Heavy Cannon 2
      U1. Targeting Buffer

Non-Hardpoint Weapon(s): Laser Turrets

Picture not found for this old hunk of j

(If you are quoting this to get the Character and Vessel Sheets, Delete everything before the tag before Ship Name, and everything after the

tag after the Hardpoints on the Vessel Sheet.)

Edited by Guest (see edit history)

This is a nice metric server. No imperial dimensions, please.

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Universe

Hunter's Galaxy takes place in a speculative fiction version of the Milky Way Galaxy several hundred years in the future. By this point, Humans have become a largely accepted member of the Galactic community of species, holding a modest territory of a few thousand stars in the Orion Arm. Trade with Humans and other aliens is a very quickly growing economy but many species do not entirely agree with Human methodology of morals or freedoms and thus are ambivalent or occasionally openly hostile towards them.

 

Technology

 

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Politics

 

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Species

 

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Ship Builds

 

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Details

 

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Ship Hardpoints

 

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Edited by Guest (see edit history)

This is a nice metric server. No imperial dimensions, please.

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Active Players

 

Blue (Game Master)

 

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Bill Ludwick

 

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Obsidian

 

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LordSinister

 

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Luis

 

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Madman

 

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Fluttershy

 

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Srake

 

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Reserved Players

 

Inactive Players

 

Psychotic Ninja (Player left, KIA)

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Player Checklist (GM only)

  • BU - [X]
    BL - [ ]
    OB - [ ]
    LS - [ ]
    LU - [ ]
    MM - [ ]
    FY - [ ]
    SR - [ ]

Edited by Guest (see edit history)

This is a nice metric server. No imperial dimensions, please.

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(I hope I'm doing this right)

 

Name: Real name unknown (Captain of The Invisible)

 

Gender: Male

Species: Ninja/human

Age: 22 human years

Height: 5' 11" inches

Physical Attributes:Average built, He's very agile. He's a fast runner, expert at freerunning/parkour. No one knows what he looks like, not even his crew members, seeing as he always wears a black robe/cloak (hood always up). One thing he does remember is that he stays alive for his wife and daughter. Always seen with katana in sheath in the back, pouch full of ninja stars/shurikens, kunai knives, smoke bombs, and more Personality: He's very very quiet, keeps to himself, other than that, nothing is known about him.

 

Ship Name: The Invisible

 

Build: Medium Frigate

Draft Length: 90 meters (98 yards)

Speed: Average

Agility: Above Average

Armor: Very High

Power Provision: Quite High

Crew: 15+Captain+AI System

Description: (Get back to later)

Service: The ship has been with his clan for generations, it has been passed down to him from his father, as his father passed it down to him, so on, and so on.

Vessel Records: 15 Confirmed Kills, 80 Victories, 13 Damages, 2 Hull Rebuilds.

Hardpoints:

W1. Torpedoes

W2. Flak

U1. Stealth System Node

Non-Hardpoint Weapon(s): missiles

 

looks like this: http://www.vfocus.com/~bcj/Cortex/Firefly.jpg (I know, lazy here)

 

 

 

(This better Blue? Also I am keeping name unknown, no "goes by X" )

Edited by Guest (see edit history)
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"We don't call them loot boxes", they're 'surprise mechanics'" - EA

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This is a cool initiative. It's stickied now. I'm not very good at serious roleplaying hehe.

''Almost everything–all external expectations, all pride, all fear of embarrassment or failure–these things just fall away in the face of death, leaving only what is truly important.'' - Steve Jobs

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@Psychotic Ninja: If he goes by Logan, then that's enough- don't have to leave it blank. And 22 years is a remarkable age for someone to be given authority over a space vessel and 80 men. Lastly, your ship is incredibly capable... It's Agile, Thick as a Brick, can churn out power easily and is smaller than a soccer field in length. Balance in there would be nice.

 

@Luis: Thanks for the sticky, it'll help draw attention.

This is a nice metric server. No imperial dimensions, please.

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No problem. I'll work on a character and give this a shot, It's gonna be interesting (:

 

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Name: Garret Burton

 

Gender: Male

Species: 100% Human. Earth native. Mercenary

Age: 26

Height: 185cm

Physical Attributes: Looks like the average caucasian human for the rest of the Hunter's Galaxy, he's got an athletic body, what is expected from a mercenary. He's got brown eyes, a somewhat normal nose, bit bigger than usual, brown eyes, wide eyebrows and long, curled hair. Despite his short career as a mercenary (7 human years) he's already got some battle scars (physical and mental). His experiences on earth and in the outer space have made him a very sociable character, funny and easygoing but serious when it's about work or something valuable to him is compromised (Kinda like Goku from DBZ but less clowny)

Personality: He sticks to what he believes in (the old Declaration of human rights) which has caused some tensions with his alien employers and other creatures. Resembles a lot to a revolutionist from the beggining of the XXI century due to the strong beliefs his ascendancy had, people who fought for the water to be free for everybody on earth, equalty for the minorities of that time and corruption to be vanished off the political systems of Earth. Even so, he's a very open minded person in certain topics which could be considered as polemic (romantic relationships between different species, hybrid creatures born from these etc etc...)

 

Ship Name: Great Fox

 

Build: Scout craft (Bigger version of the Legendary Arwing from Space Dynamics, used by the Star Fox Team as assault ship)

Draft Length: 28 meters

Speed: Very fast

Agility: Very Agile

Armor: Below Average

Power Provision: Medium

Crew: Garret Burton (and the ocasional one night stand)

Description: This ship's design is based on the well known Arwing used in the Lylat system by the Star Fox team. Retaining it's marvelous G-diffusers and speed capacity. It's interior is design to accomodate 2 full sized humans during very long travel times (a pilot and a computer operator which is optional). It's original purpose was to make assault ships independent of motherships but it's power supply cannot provide enough power to the shield system to be used in assault because of the higher priority the speed and agility have, few were fabricated by Space Dynamics, and most sit in museums across the Galaxy.

Service: The Great Fox is not suitable for it's original purpose but it serves the needs of a mercenary who often needs to travel long distances or flee for his survival with superior speed.

Vessel Records: 9 Confirmed Kills, 14 Victories, 3 Damages, 19 paint jobs, interior facilities replacements (seats, HUDs, screens and the ocasional burned GPU)

 

Non-Hardpoint Weapon(s):

 

Standard Cornerian Laser Cannon: Shoots 4 laser beams per second in burst mode and takes 4 seconds to build a tracking shot (equivalent damage of 7 normal laser beams). It has an independent (and infinite) power source.

 

Nova Missiles: Heavy-duty missiles made by Space Dynamics. The ship is only capable of holding 3 at once. They can't track objectives and have a straight trajectory. They are designed to take out big meteors but can be used in battle as last resort.

 

 

Here's the concept(it is very different in my mind, but this is what you should have in mind when imagining it):

 

Arwingassault.jpg

''Almost everything–all external expectations, all pride, all fear of embarrassment or failure–these things just fall away in the face of death, leaving only what is truly important.'' - Steve Jobs

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Updated my information, I have my own background/story in mind, hopefully it goes the way I thought of (real name included), though if in the middle of the game someone's like "I'm going to call you X" well I'll go along with it.

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"We don't call them loot boxes", they're 'surprise mechanics'" - EA

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I'm really interested in the idea, but I'd like to see more regarding what's expected of RPers for combat (which I'm assuming there will be some), rules of engagement, how damage will be calculated (qualitatively, not quantitatively), and what's generally not allowed in the game aside from godmodding and overpowering characters/ships (although the issue of overpowering ships is already plenty debatable, given how loose the current terms of the game are). I've quit RPs before because the GM didn't lay out the rules and tried to change them as RPers exploited the holes, and I'd hate for this one to turn out the same. I'd rather not put effort into making a small cast of characters and a ship if the RP's going to simply fall apart.

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  Blue said:
And 22 years is a remarkable age for someone to be given authority over a space vessel and 80 men.

 

Reminds me of Adrian Sheppard

 

I just finished my character and ship...

''Almost everything–all external expectations, all pride, all fear of embarrassment or failure–these things just fall away in the face of death, leaving only what is truly important.'' - Steve Jobs

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Name: Tharebas

Occupation: Sole survivor of the mercenary Hellfire Squad. Currently a wanderer.

Race: Unknown

Age: Unknown

Height: 220cm

Past Biography: Tharebas was once a mercenary of the infamous Hellfire Squad. During a simple assasination mission, a fleet of ships from an unknown race completely, and for no reason annihilated his squad, the target, and the entire solar system around them. Tharebas was the only survivor, for reasons unknown. This experience has left him scarred, and utterly changed. Now, he offers his skills to anyone who can spare a Bit and a ride on a mothership.

Physical Attributes: His original form is hidden beneath a thick, otherworldly armor. His armor offers him extremely increased strength, agility and resistance to harm. He appears to survive space conditions.

Paraphenalia: His armor hosts a small variety of light power weapons, a three shot piercer, a short-range thruster and a huge collection of barbed blades and chains that seem to sprout from it.

 

Ship name: The Abandoned One

Bulid: Interceptor

Agility: Very High

Speed: Very High

Armor: Basic, slowly self-repairing when docked or landed

Daft Length: 22 meters

Crew: 1

Description: The ship appears like an aerodynamic heap of twisted black metal. The only thing that implies that it actually is a spacecraft is its symmetry. It appeares to use an unknown power source. An unknown utility allows the ship to slowly self-repair while docked.

Non-Hardpoint Weapons: Blackfire Laser Cannons (removes all light from the area the laser passes for about 10 seconds and creates a medium acid effect at the impact point which furter widens the light loss, 2 bursts per second)

Devourer Missiles: These missiles, which are filled with a corrosive agent, can track targets for a short period of time and cause devastating damage if they are fired correctly. Their main attribute is that they create an empowered acid effect and light loss(if they manage to hit their target) and can explode at mid-flight to cause a corrosive cloud and a null light zone for a moderate amount of time. The ship can only hold two at once and ressuplies by the same system that repairs the craft when docked.

Non-Hardpoint Utility: Bailout System, Custom Docking System (allows ship to dock even to the most basic counterpart system), Unknown self-repair system (allows the ship to slowly rebuild itself and ressuply missiles if it remains inactive, docked or landed. Completely useless while in combat)

Service: Little to nothing is known about the ship's past or manufacturer. Tharebas hasn't revealed its origin. He just stated once, when asked about it, that "it comes from a really bad place".

Ship Records: 37 confirmed kills, 20 victories, 12 damages

 

 

Hope It's good. :)

Edited by Guest (see edit history)

Maximum fuck about to be given in 3... 2... 1...

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Three male characters, two of whom have dark and mysterious pasts and make a point obscuring their identity. Hm.

 

I'm hoping for about 5 players before we set sail.

This is a nice metric server. No imperial dimensions, please.

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I'm... uh willing to change my ship if the need arises...

 

Name: Srakenyl Tyrafus

Gender: Male

Species: Doppleganger

Role: Courier, Scout, Minor Repairs

Age: 24

Age Explanation: Dopplegangers age relatively the same as humans but are considered "mature" sooner.

Height: 6' 1"

Phys Attr: Chosen form is a gray skinned human of average height. He is built tall and thin. Chosen hair is wild medium-long length, color is off black. Wears an insulated traveling coat with Scail-armor suit underneath.

Personality: Often reserved and serious. Prone to outbursts of 'insanity'. He would rather be doing something constructive rather than socializing. While cold at first he quickly warms up to people he is forced to spend time with. He treats useful people as equals and regards less useful people with disdain. Respectful of superiors, warmly regards people under his command. Becomes uncomfortable if he is looked at for too long.

Bio: Srakenyl Tyrafus, known as Srake by most, is a Doppleganger from a planet named Tyran in the star system Oren. Tyran grew up his life as most kids would. By kids I mean Doppleganger kids. He worked at a repair station unitl he had found his Chosen Form. At that point he was considered an adult and was allowed to do as he pleased. At age 17, he had purchased a scrapped ship and refurbished it. When that was completed he left the repair station and became a Courier. Being a Courier brought him around the galaxy and paid well. But he longed for something more. That was when he signed up with the Iron Cross Mercenaries.

 

(<--> = Somwhere in between because I'm an indicisive bastard)

 

Ship Name: Tenrar

Build: Light Frigate AUGH ITS A CORVETTE!

Draft Length: 20m

Speed: Medium

Agility: Medium <--> Above Average

Armor: Above Average <--> Quite Armored

Power Provisions: Medium <--> Above Average

Crew: 3; Pilot, Navigator/Battle Intel, Dedicated Gunner

Description: Described as a "Cost Effective Model" this ship has served its crew well for the past few years. Manufacutred on the Planet Tyrian, this ship came into the Ownership of Srakenyl when he left. Attempted Hybrid of Striker and Corvette. I say attempted, they managed to retain some of the mobility of a striker and most of the punch of a Corvette.

Service: Prototype; No Previous Owners; Merc Vehicle

Records: 7 Kills; 23 Contracts Completed; 3 Repairs

Hard Points

I: Flak

II: Docking Bay

Non-Hard Point

Weapons:

-Superheat Ballistic Gunner Seat

-Light Manipulation Cannon (Stream/Burst)

Utilities:

-Medical Closet

-Pantry

-That One Light Hanging From The Ceiling

~~~~~~~~~~~~

*Dopplegangers: Dopplegangers are a race that is based upon other individuals. A Doppleganger youth may change his appearance at any time and it will stay that way. At a certain point A Doppleganger will find its 'Chosen Form', when this happens the Doppleganger may no longer Shift permanently. They still may shift shape, however the shift requires concentration in the form of meditation.

*Superheat Ballistics: A normality in the Oren System. Machine super heats specialized bullet and fires. Bullets are made from Pyritum an element that is found in vast quantities in the Oren system. Pyritum superheats when energized with proper catalyst.

Edited by Guest (see edit history)

They call me Snake. They call me Es Rake. They call me Srahkay. That's nahmaname. That's nahmaname. That's not my... name.

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  Blue said:
Three male characters, two of whom have dark and mysterious pasts and make a point obscuring their identity. Hm.

 

I'm hoping for about 5 players before we set sail.

 

I'd like to join in, too. Could you answer my questions, though? Unless I misread the OP stating that it was okay to ask questions about the game before things began.

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This seems interesting to me, but having never done anything like this before I'm unsure if I should take the plunge and risk screwing it up. :lol:

Feel free to PM me about almost anything and I'll do my best to answer. :)

 

"Beware of what you ask for, for it may come to pass..."

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As I see it, very interesting to read, however I will wait untill next round to join.

Just like I do with any new MP game I get :).

"When a son is born, the father will go up to the newborn baby, sword in hand; throwing it down, he says, "I shall not leave you with any property: You have only what you can provide with this weapon."

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Name: Captain Yilne jiune Wvernaa

Gender: Male

Species: Jiespher (cybernetically enhanced cryo-alien.)

Age: 37 (middle aged, 3rd life cycle phase. a jiespher's body becomes unstable after roughly 92 years.)

Height: 5' 8"

occupation: freelancing mercenary for hire.

 

personal weapon: he's a master ice conjurer (cryomancy) he also carries a frozen-Plasma firing high precision scoped rifle.

 

Physical Attributes: Yilne is a full grown adult male, mostly amphibian in appearance. he has large cybernetic cells on his body, athletically slim build. on his planet he would be considered handsome. his eyes are normal deep blue when he's inert, but they glow an erie White when conjuring or when he becomes emotionally disturbed. he also has several neural enhancements one is a language scanner, to aid with communication. the second is an atmospheric adaptation CPU, which changes air filters, or body mass to allow for differing planet's living conditions.

 

Personality: he's a very humble person, his ends never justify his own means. his personality is typical of the Jiespherion Race: very hard to read, always kind, distant, but never hesitant. usually very malevolent creatures.

 

Ship Name: xielumbus

Build: Custom cryo-ship(i couldn't think of any other build types that suited my vision of this ship, i'm open to ideas)

Draft Length: 25 M

Speed: very Fast at the cost of weapon efficiency.

Agility: high

Armor: medium

Power Provision: medium

Crew: 2 (captain + AI)

 

Description: the colors are a very light blue with dark blue streaks. it's movement takes priority over it's weapons; the faster the ship goes the more the ship's offenses are compromised. it's outfitted with dual ice turrets on each side, he conjures the rounds himself using cryomancy.

the ship itself is outfitted with a medium-intellect portable AI(named MIPAI). it's purposes are to ensure that only Yilne can pilot the craft, and to assure power consumption efficiency.

 

Service: Yilne was the participant of a card game at a space gambling ring where he put up one of his famous favors(these favors, once promised, can mean anything. Jiespherion inhabitants are honor bound to never break an oath of favor.) while the original owner of the Xielumbus put up the derelict Ship. Yilne won with a Royal-flush. it's been modified to fire Cryo weapons, it's much cheaper for Yilne to operate a ship where he can conjure most of the munitions himself.

he's owned and operated the ship for 4 years.

 

Vessel Records (since obtained by Yilne): 26 Confirmed Kills, 13 Victories, 21 Damages, 4 Hull Rebuilds.

 

Hardpoints:

W1. Rear-mounted Electromagnetic pulse orb. (counter measure Operated by MIPAI)

 

W2. DEXR series solid state ice cannon.

it's special weapon: the DEXR fires 25mm armor piercing capsules with thousands of Nano-bots inside of them, the nano-bots are programmed to explode liquid ice approx. 4 seconds after impact. in that time they spread from the main point of damage as fast as possible in order to maximize damage.

 

U1. Captain to AI interfaced guidance equipment.

Non-Hardpoint Weapons: ice rounds turret.

____

i'm hoping i did this correctly, if there's any questions or concerns please ask me :)

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Hope this is good enough. I'd still like answers to my earlier questions, though.

 

Name: Nero "Scorch" Sinclair (captain of the Glain-Neidr)

Gender: Male

Species: Cyborg-Corsian (a race of humanoids born in a world of fire; pyromancy is a commonality amongst the species)

Age: 30

Height: 191 CM (approximately 6'3")

Physical Attributes: Nero, referred to as simply Scorch by his crew, once stood at a measly 5'9" before the accident that maimed his body beyond nature's aid. With his cybernetic replacements of the joints in his legs, and the complete reconstruction of his feet, he now stands at 6'3". His knees noticeably bulge when he walks, and widen when he readies a jump. His feet no longer resemble human feet and now look like T-Rex feet. The accident also took his entire left arm and his right thumb, both of which were replaced with mechanical replicas of the limbs. His left arm is slightly larger than the right, and acts as a swiss-army knife of sorts. Nero also underwent a partial back-replacement, but what modifications were made to it, if any, are unknown to anyone living aside from his physical, Sydney. Nero's physical build is slim, but muscular due to the added weight of his replacement limbs. Those who meet this mighty captain in combat are instantly instilled by fear when they look into his blood-red eyes, a color that's very rare in the Corsian species. Nero dresses in lightweight clothing so that he can put his cyborg side to best use. His hair is medium length, and blood-red like his eyes.

Personality: Often stuck in his own thoughts when alone. He's very sure of himself, even when in dire situations, and never backs down from his plans. Although a brute, thief, and otherwise pirate to others that see him, Scorch is known as a caring individual for his crew and would never allow one to sacrifice their life before his. He's one of the few pirate captains that takes honor seriously, which is what destroyed most of his body in the first place. Scorch has a tendency to say things that don't make much sense in context and being a bit of a drama king. He has dreams of returning to Corsia one day and restoring the order that was lost with the royal family.

 

Name: Sydney Burdon (ship repair specialist and Nero's personal physician)

Gender: Female

Species: Human

Age: 28

Height: 167 cm (approximately 5'6")

Physical Attributes: Long, black hair tied into a pony-tail most of the time. Green eyes, with a soft face that contradicts her icy personality. Her hands are very scarred from her work, and she has thick callouses on her fingertips. Her chest is supposedly bound, so no one's really sure if she has a bust to speak of. She often looks a bit dirty after working on the ship, which gives people the impression she's not girly in the least.

Personality: Stern and straight to the point, Sydney dedicates herself to the ship and Scorch's condition. She becomes somewhat giddy when in the same room as a bounty, but is quickly calmed when someone points that out to her. She's very argumentative, especially with Claud and Destiny, and won't back down from anything.

 

Name: Claud "Apparition" Kong (Message Decoder and Lieutenant of the Glain-Neidr)

Gender: Male

Species: Gardronian (an advanced species of creatures best described as gorillas without the hair and the wings of a bat; also have long, lizard-like tongues that result in a natural lisp in speech)

Age: 87 (young for the species)

Height: 244 cm (approximately 8')

Physical Attributes: Very broad in physical structure, with a solid, round stomach and 16-inch pythons for arms (not literary). His hands are very large, as are his eyes, which are pitch black in color. His skin is scaly and black, which is not normal for a Gardronian, and his wings have razor edges. He keeps his wings bound in a harness to prevent them from getting in the way of the other crew members on the ship, but otherwise he only wears a large loin-cloth.

Personality: A calm individual that can carry on a conversation fairly easily, so long as someone else speaks to him first. He's quick to anger, like most Gardronians, He's very good at disappearing in the middle of a conversation without being noticed.

 

Name: Destiny Vassel (Pilot of the Glain-Neidr)

Gender: Female

Species: Ellipsian (a nearly-extinct species with no true home; Ellipson was swallowed by a black hole over a century ago, and only colonial residents remain. Their bodies have naturally low density and give off tremendous radiation in the combined forms of light and heat)

Age: 43

Height: 120 cm (about 4')

Physical Attributes: Pale skin and translucent-golden hair. Her eyes are beady, with a small blue tint to them. She's very slim, with the exception of the swell on her chest, and when she "blushes", the blush comes from her bones, which make her skeleton glow in even a brightly lit room.

Personality: Easily embarrassed, Destiny is easily persuaded to do what Scorch, who she commonly refers to as "my royalty", wants her to do. Because he saved her from a transport vessel, she swore her life in service to him. She comes off as a suck-up and, sometimes, a sexual deviant when speaking to Scorch, desperate to please him and only him in any way she can. When piloting, she becomes aggressive, which explains the erratic movements of the Glain-Neider in combat.

 

Ship Name: Crystal F-920 "Glain-Neidr"

Build: Medium Frigate

Draft Length: 75 meters (82 yards)

Speed: Incredibly Fast

Agility: Agile

Armor: Above Average Thickness

Power Provision: A little below Average

Crew: 30

Description: The Crystal F-920 is a discontinued ship, once commissioned by the royal family of Corsia. These ships are unique in their shape and materials, and were commonly referred to as "Glass Ships." It's spear-like in shape, as they were built to be able to pierce through other ships. Their usefulness in piercing power diminished when ships started using heavier, modern-day construction, and most any attempt to do so would probably seriously damage both ships. The F-920 are small, fast ships with a decent amount of weaponry and stronger-than average armor, but they have substandard energy production. Most ships were decommissioned when the royal family fell, and the remaining ships have no ties to Corsia. The ships were originally made of a crystal found on the moons orbiting Corsia, but those resources are no longer accessible thanks to the small colonies stationed on the moons for the sole purpose of protecting the crystals and preventing another Crystal Ship from being made.

Service: The Glain-Neidr was rescued (or stolen) from Corsia before it could be compacted to make fancy glassware. While serving under Corsia, it was part of a fleet of ships defending the planet from invaders and never saw more than three battles before being stolen by Nero and his crew of pirates. Since then, the Glain-Neidr has been labeled as a pirate ship and is wanted by several governments for, in Scorch's words, "various unimportant reasons." The Glain-Neidr and her crew have raided several cargo frigates and noblemen ships since then. She has only been caught on camera, but nobody has been able to capture her or her crew in any other medium.

Vessel Records: 12 Confirmed Kills, 58 Victories, 15 Damages, 3 Hull Rebuilds (first hull rebuild replaced the original crystal with pyrogidium, a rare crystal forged by the heat of a supernova).

Hardpoints:

W1. Torpedos

W2. Heavy Cannon

U1. Shield System

Non-Hardpoint Weapon(s): Negagijium Bombs (Bombs that, upon exploding, release small crystals that drain energy from the closest source of energy. Do little to no physical damage)

Picture:

Glain-Neidr.png

Edited by Guest (see edit history)

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  Lord Sinister said:
This seems interesting to me, but having never done anything like this before I'm unsure if I should take the plunge and risk screwing it up. :lol:

*iknowthatfeelbro.jpg*

Except I haven't 'felt it', I'm 'feeling it' now.

This is the first RP I've ever GMed with a serious intent to succeed in having fun both for myself and my players. As such, there will need to be a bit of give and take on both Players and I for what we expect to happen as the equilibrium shifts at the outset between "Things making sense", "Things developing as a narrative" and "Fun".

 

@BillLudwick 25ft is a little over 8 meters. If you meant 25 meters, that would be appropriate for an Interceptor, but there are other issues I have with your spacecraft. I'm going to imagine you actually meant 25ft because then the following paragraph is funnier.

f-16.jpg

The F-16 Falcon is over 40 feet long and even that's considered small for a modern single-seater fighter jet, let alone a two-seat combat spacecraft. If I were to classify your spaceship without change to its Build or Length, I would say "Cyro-ship" goes by the legal term of "Magical Weaponized Space Probe", not "Interceptor". Additionally, three hardpoints on an Interceptor-like vessel is like attaching a Mining Truck to a Tank, or welding two Forklifts to a Rally-Race Car. Lastly, your cyro-powers (which I would suppose either means you conjure Ice, or just a general lack or absorption of Energy (aka "Cold") aren't very well explained or conveyed. Cyro powers either sound like Magic, or make Jiespherians powerful enough beings that they probably don't need much in terms of a spacecraft in order to travel in space.

Please revise your character and ship, either nerfing the abilities of your species, nerfing your ship to something appropriate to its size, or making your ship quite a bit bigger. (Meters are similar in size to Yards, and there's 3 Feet in a Yard.)

 

@Obsidian:

Sorry I didn't get to you earlier. You do express some very legitimate concerns, some of which are ones which I either didn't think about or thought that I'd be able to manage on-the-fly. This RP is heavily based upon one I did when I was on the Escapist Magazine forums which was a mix between a story made up by one "LordHarrab" and basically taking the game Homeworld 2 and putting it in Narrative text form, except every player got their own ship and Harrab himself was an ever-not-present Admiral that occasionally gave orders. This is supposed to be like that, except less like a Galactic War that is accidentally started by Mercenaries, and more like Treasure Planet except there are no plans of Mutiny (that I am aware of) and I will be one of the Captains among us. (The rank-goings on is that we will all be in a "Convoy" that constitutes an Expedition financed by the Professor, with my Captain (Roam) being the Commodore in charge of the Convoy. Technically all players will be under the employ of Argyle, but under the command of Roam. Roam is under the command of Argyle, but only when a decision comes to bear on him, and otherwise is under Roam's discretion.

Combat will be done by players describing what they're going to attack and how they're going to do it, and depending on how the situation plays out with other players modulated by their chances of success in what Ship Build and weapons they have vs. the Opponent's Build/weapons, and the narrative. Weapon effectiveness, damage, success and failure then will be by my discretion in described form, without numbers at all.

Other things that I left as assumptions without making them rules was that all Characters would be both Interested and [relatively] Trustworthy enough that they wouldn't betray the collective game's Ship Convoy at the drop of a hat for shits and giggles, or other similarly unwelcome behaviors that technically they would be able to do within the purview of ""Unrestricted" Narrative". Unrestrictive Narrative meaning that the entire game will be conveyed through expository paragraphs such as the Opening Prologue, everything from actions of the Captains inside their vessels, their commands, how those commands are obeyed, how the Ship acts and responds, and communications between other vessels.

The consequences of the world and their ship insuch would be described by me. Such as

  • "Player A dived towards the Asteroid Belt, steering to avoid the bigger rocks. 'Gordon's Alive? DIIIIIIVE!' he yelled."

to which I would respond. Taking into account Player A's Vessel: whether or not its fast, Agile, Armored, size, shields up, etc. I come up with a degree of success to that action.

Let's suppose Player A had an Interceptor.

  • "Player A's ship zoomed through the asteroid belt, narrowly avoiding a giant meteor. The pursuing Pirate fighter wasn't as lucky, and was smashed against a biggish lump of space debris, exploding fantastically".

This instance presumes Player A did the dive to do a wily dodge of enemy craft.

Let's suppose Player A had a Heavy Frigate.

  • "Player A slammed through the thick layer of floating rocks, making a horrible thudding sound against the hull as it bore the brunt of so many small but inconsequential impacts. One bigger meteor slammed into the Flak turret, breaking the rotation bearing.
    Player A's Flak Turret has sustained damage, it must be repaired before it can aim again."

This instance presumes Player A did the dive for... some... strange reason I guess. As a result, he must now continue the rest of what he does without an operational Flak Turret (or at least one that can't rotate to Aim) until he next goes to a Spaceport for Repair, or can begin Repair by the efforts of his ship's crew.

Lastly, I imagine I could definitely tighten the rules for Ship creation, but I didn't want to be intimidating by coming up with a system that forces balance for Armor, Agility, Speed, Power and Hardpoints, since that would be 1. Excruciatingly complicated for me to figure out, 2. Risky to use for a first pass without some kind of testing for Gameplay balance 3. (I believe) Unnecessary compared to simply letting players invent their own ships- plus peer and my critique.

I hope that clears up some concerns.

 

For your Character Sheet, I'll only be needing one character to have direct discourse on who they are. The rest of them you can refer to and describe as the game progresses. Also, a Radiation-emitting charactertechnically can mean a variety of harmless things like Heat, Light or Cherenkov, but if you mean Ionizing... well I guess that's your prerogative, as long as I don't have my crew getting Acute Gamma Poisoning.

However your ship design is quite well done. Small-ish, compared to how big a Frigate can be, but well described all the same.

This is a nice metric server. No imperial dimensions, please.

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How's my character? Is everything all balanced? I WANT TO LEARN BLUE! TEACH ME!

They call me Snake. They call me Es Rake. They call me Srahkay. That's nahmaname. That's nahmaname. That's not my... name.

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