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  1. Today
  2. I meant no one else cares in the SKG community! So still Game Over.
  3. Hosting an interactive platform of any kind is becoming increasingly difficult. I'm not sure if this is a happy accident that works in the favour of large corps or some kind of planned consolidation. Between age verification, the possible repeal of Section 230, GDPR, a growing list of expected features, and constantly shifting privacy laws, it becomes harder to defend having forums. On the tech side, I'm not sure which is worse; the hyper-commercialization of CMS vendors or the increasingly complex attacks that necessitate using something with commercial support. Invision Power (the platform this site is built on) is moving towards version 5, which required a total site rewrite. I'm not excited to stay with them as (in my opinion) they have become pushy with their cloud hosted solution, and it feels like they're trying to shove away the smaller customers that built them. I've also rarely had great success with their support. I'm not saying they're "terrible" or "enshittified", please do not bother them, but it's obviously no longer the right platform for this site. For what it's worth, I've finished converting the site to Xenforo. I figured if I had to rewrite the site anyways, it was the perfect opportunity to move to something more future-proof. Xenforo has evolved into a solid platform. This doesn't mean we plan to keep the forums, but we wanted a platform that could support forums should they be needed again in the future. That being said, we're still discussing the future of the forums. On the topic of spam, it would be great if IPB had an Akismet integration option. If we were going to stick with this platform, I would find a way to shoehorn that in. I did implement hCaptcha and set it to the highest difficulty which is stopping 300-500 account creation attempts per day.
  4. Yesterday
  5. Sadly, you have to start small, and build up to the big changes. Political figures right now are vehemently opposed to any form of change, to the point that many of them will oppose any change whatsoever. As far as Steam itself is concerned, they leave the EOL stuff to the devs, and don't interfere. I would be opposed to forcing them to do anything else, because it could very well destroy the platform that is, by far, the best digital distribution platform ever created. They are entirely privately owned, which is a VERY good thing, and reduces the amount of control outside forces can impose upon them. They have proven over time that they are extremely pro-consumer focussed, and forcing them to kill themselves to better fit your particular definition of it, doesn't actually improve things for anyone.
  6. Don't start that again.
  7. He doesn't need to cut his hair. Wearing it in a ponytail would suffice. In fact, that would be rather appropriate for him.
  8. I think it was either one of the racing game videos (like the crew or need for speed) or Quarantine.
  9. If you refer to some of the first SKG videos Ross uploaded he does actually refer to this issue, but no one else cares so that's that. Game over.
  10. Heya i tried to find if this topic brought up somewehere but i didnt find any so i hope im right here. I remember that Ross in one of his videos, he mentioned on a tangent about preserving game maps and world as much as possible by just walking around a game map and somehow scanning the data of it. This way you wouldnt even have to mod the game or anything (free fly cameras would always be best i guess) I really liked the idea but i dont know which video it was, maybe someone knows what im reffering too and could link it. So recently i watch this video by CorridorCrew about gaussian splat tech They even use already existing 3D Models in the video so the jump to games wouldnt be so far off right? Having other games map in something like VR chat would be so cool imo. Let me know what you think of the tech and if it would actualy be applicable to game preservation or somthing like that.
  11. The only thing I'm really using the forum for these days is getting subtitles so I can place them on the vids. If there was a way to do this, perhaps having some kind of official repository (my Google Drive wasn't cutting it) for subs, I'd be happy to migrate to that new way of doing things. As to the forums itself, if there's some kind of end-of-life plan (eh? EH?!) for it, that'd be a good idea, too.
  12. Well I wouldn't go that far. Case in point
  13. @glowing-arch I think so. But visit the skg server and ask either WhiteHorse or Mr. President. There is no God or SKG on this website... only Temu and chainsmoking homeless people https://discord.gg/TCE6uXwsBe
  14. And them(them them them) And after all, We're all just ordinary pones
  15. Anyway @TB Forums4Lyfe
  16. That sounds like something entirely out of scope for SKG... do you even know what SKG is? Well, what am I saying- of course nuKerdios doesn't. "As I expected"
  17. Last week
  18. Actually, he did kind of identify as that: https://youtu.be/N_4Y9QKpAqs?t=6710
  19. In the last videochat, Ross has personally endorsed this Initiative (though not as a Stop Killing Games figure): https://eci.ec.europa.eu/053/public/ https://www.goodfoodforall.eu/faq/ If you'd like, get your friends and family that are EU citizens to sign like with Stop Killing Games: https://citizens-initiative.europa.eu/how-it-works/faq_en#paragraph_825
  20. Hey y'all, I'm new here. Is there a way we can attend the conference online, like a Zoom call or something? I don't want to participate per say but I'd like to watch it live.
  21. The fact that you consider it necessary to explain that to Ross is utterly hilarious. I'm not sure whether you've only made an account here while being an old time fan, or if you actually just found about Ross and decided to immediately start calling the shots, but, see, Ross himself isn't "neurodivergent". He's a mature, rational, level-headed adult with a degree in psychology.
  22. Oh, I just jumped ship when I saw SKGers not caring about game vending platforms (steam, epic etc...) dropping support for old OSs without allowing a way to download and play the games that don't require going through their platforms (like through the browser instead).
  23. Here we are. Subs in .vtt to strategically move them away from on-screen text WEBVTT 00:00:00.300 --> 00:00:04.000 Hello! I have some news on the Stop Killing Games campaign. 00:00:04.400 --> 00:00:06.887 Arguably our biggest news so far. 00:00:07.450 --> 00:00:10.906 Actually, I have two items, so I'll just jump right in. 00:00:11.400 --> 00:00:16.250 The UFC-Que Choisir, a major consumer advocacy group in France, 00:00:16.250 --> 00:00:20.300 is suing Ubisoft over removing <i>The Crew</i> from customers. 00:00:20.733 --> 00:00:22.253 This is a big deal. 00:00:22.750 --> 00:00:26.300 I'll go over why, but let's look at what they have to say. 00:00:26.300 --> 00:00:29.466 Now, the version I'm reading is translated from French, 00:00:29.467 --> 00:00:32.933 so it's possible the wording here may not be 100% accurate, 00:00:32.934 --> 00:00:35.300 but it's good enough for the broad strokes. 00:00:35.300 --> 00:00:39.466 The UFC is suing Ubisoft in the Créteil Judicial Court 00:00:39.467 --> 00:00:42.226 following the shutdown of the servers for <i>The Crew.</i> 00:00:42.226 --> 00:00:45.976 "This unilateral decision rendered the game completely unusable, 00:00:45.977 --> 00:00:49.533 "depriving consumers of any access to a game they had purchased 00:00:49.534 --> 00:00:53.276 "without having ever been informed of any 'expiration date.'" 00:00:53.276 --> 00:00:56.433 You know, I like how they're putting "expiration date" in quotes, 00:00:56.434 --> 00:01:01.298 because games are code. If the storage medium is good, they can last forever. 00:01:01.376 --> 00:01:03.566 Hey, here's a <i>book.</i> 00:01:03.567 --> 00:01:06.976 When do the words in the book expire? 00:01:06.977 --> 00:01:08.533 Similar concept. 00:01:09.076 --> 00:01:12.426 Now, of course, the platform the code runs on can change, 00:01:12.426 --> 00:01:14.751 but that's not the game maker's fault. 00:01:14.751 --> 00:01:17.976 And I know a few out there are saying, "I don't understand. 00:01:17.977 --> 00:01:21.733 "Games can also depend on code not on the customer system, 00:01:21.734 --> 00:01:24.076 "or sometimes even the publisher's." 00:01:24.076 --> 00:01:27.366 Yes, and doing that with no end-of-life plan 00:01:27.367 --> 00:01:30.311 is exactly why Ubisoft is getting into trouble. 00:01:30.676 --> 00:01:31.876 Let's continue. 00:01:32.026 --> 00:01:35.034 "Supported by the 'Stop Killing Games' movement, 00:01:35.721 --> 00:01:40.226 "the association intends to obtain a crucial court ruling on the following question: 00:01:40.226 --> 00:01:44.486 "Does the purchase of a video game, in physical or digital format, 00:01:44.487 --> 00:01:47.666 "allow players to claim, at a minimum, a right of use 00:01:47.667 --> 00:01:51.867 "totally independent of the sole will and authorization of the publisher? 00:01:51.867 --> 00:01:56.466 "For the UFC-Que Choisir, the answer is obviously YES, 00:01:56.467 --> 00:02:01.193 "which is why, through this action, it is demanding the removal of certain unfair terms 00:02:01.194 --> 00:02:05.400 "from Ubisoft's contractual conditions and the cessation of commercial practices 00:02:05.401 --> 00:02:08.693 "that it considers misleading to the detriment of consumers." 00:02:08.693 --> 00:02:14.433 "UFC-Que Choisir believes that by abruptly depriving players of all access to <i>The Crew,</i> 00:02:14.434 --> 00:02:18.020 Ubisoft has violated fundamental consumer rights." 00:02:18.021 --> 00:02:22.300 "It is unacceptable that Ubisoft considers, in its terms and conditions, 00:02:22.301 --> 00:02:26.126 "that players acquire only a simple 'license to use' the game, 00:02:26.126 --> 00:02:29.426 "which would then be revocable at any time by the publisher." 00:02:29.426 --> 00:02:32.976 Exactly. And look at the terms they're contesting: 00:02:32.977 --> 00:02:37.076 "To deny consumers ownership rights over acquired game copies", 00:02:37.076 --> 00:02:39.926 "to remove all access to the game without guarantee 00:02:39.927 --> 00:02:43.576 "of maintaining an alternative mode of operation for consumers". 00:02:43.576 --> 00:02:47.466 Now here's an area that could be a language difference, or has some nuance. 00:02:47.467 --> 00:02:51.633 We of course don't think companies need to maintain <i>anything</i> once support ends. 00:02:51.633 --> 00:02:55.616 They just have to not destroy the damn game in the process. 00:02:55.616 --> 00:02:57.466 I think that's probably what they mean. 00:02:57.466 --> 00:03:00.433 "To make the use of the game subject to online services 00:03:00.434 --> 00:03:03.400 "that may be interrupted at any time by the publisher", 00:03:03.401 --> 00:03:07.100 and "to exclude any refund of sums credited by consumers 00:03:07.101 --> 00:03:09.466 "to their Ubisoft electronic wallet." 00:03:09.466 --> 00:03:11.966 Okay, the wallet part I'm a little unclear on, 00:03:11.967 --> 00:03:16.166 since that sounds like an additional issue Ubisoft might be in trouble with. 00:03:16.167 --> 00:03:18.233 The wording on this sounds like Ubisoft might have been 00:03:18.234 --> 00:03:21.567 fleecing people another way with digital wallets <i>also.</i> 00:03:22.366 --> 00:03:24.733 That's not Stop Killing Games' issue, 00:03:24.734 --> 00:03:29.800 but we're certainly not complaining if the UFC is adding that to their lawsuit. 00:03:29.800 --> 00:03:33.066 What I find more interesting is the part above that, 00:03:33.066 --> 00:03:35.966 about not making the game depend on online services 00:03:35.967 --> 00:03:38.646 that can be turned off in the first place. 00:03:38.647 --> 00:03:41.646 That's a more radical stance than what I've been aiming for. 00:03:41.647 --> 00:03:43.406 Not because I'm against it, 00:03:43.407 --> 00:03:48.646 but because this has been such an uphill battle for us every step of the way. 00:03:48.647 --> 00:03:54.016 So I wanted to maximize our odds of success, and that's an even bigger ask. 00:03:54.536 --> 00:04:00.166 So thank you, UFC, for pushing the Overton window past where <i>I</i> am. 00:04:00.167 --> 00:04:02.901 With a lawsuit no less. 00:04:02.901 --> 00:04:07.066 I've seen many comments similar to this before, saying publishers shouldn't 00:04:07.067 --> 00:04:10.971 make games require a connection to them if they don't need to. 00:04:11.100 --> 00:04:13.100 line:20% I've never pushed that argument, 00:04:13.101 --> 00:04:18.026 line:20% because you can bet publishers will insist they always "need to" 00:04:18.027 --> 00:04:20.066 line:20% for every game they do it in. 00:04:20.067 --> 00:04:23.000 line:20% They could just argue that they need it to prevent piracy, 00:04:23.001 --> 00:04:27.733 or to ensure their microtransactions aren't enabled by users offline. 00:04:27.733 --> 00:04:32.326 Well, under that logic, they "need" to make the game connect to them. 00:04:32.920 --> 00:04:36.113 And on the flip side, I can't think of any game 00:04:36.114 --> 00:04:38.833 that "needs" to be hosted by the publisher 00:04:38.834 --> 00:04:41.890 if the customer has access to the right software. 00:04:41.890 --> 00:04:47.533 I mean, there are customer-hosted private servers for multiple MMORPGs today, 00:04:47.533 --> 00:04:50.433 some of which can host thousands of players. 00:04:50.583 --> 00:04:54.083 So that line of argument always felt more like a values clash, 00:04:54.083 --> 00:04:56.666 and was too subjective for me to run with it. 00:04:56.667 --> 00:05:00.566 But hell, if the UFC wants to, in court, great. 00:05:01.219 --> 00:05:03.493 "Beyond these contractual clauses, 00:05:03.494 --> 00:05:06.700 "[the UFC] also points to misleading commercial practices 00:05:06.701 --> 00:05:08.984 "surrounding the sale of the game <i>The Crew:</i> 00:05:08.997 --> 00:05:10.900 "players were never fairly informed 00:05:10.901 --> 00:05:15.083 "about the potentially temporary nature of access to the game they were buying." 00:05:15.083 --> 00:05:19.283 Okay, this is the whole "labeling" argument, which I'm not a fan of. 00:05:19.283 --> 00:05:22.474 Now you might think, "Well, isn't this still pro-consumer?" 00:05:22.474 --> 00:05:24.693 Sort of. Here's the thing. 00:05:24.694 --> 00:05:26.400 If we solve <i>this,</i> 00:05:26.401 --> 00:05:29.433 removing all access to the game without any guarantee 00:05:29.434 --> 00:05:33.233 of maintaining an alternative mode of operation for consumers, 00:05:33.233 --> 00:05:37.983 then we don't <i>need</i> clear labeling, because then the problem isn't even present anymore. 00:05:37.984 --> 00:05:42.033 To their credit, Ubisoft <i>did</i> tell you they could screw you at any time 00:05:42.034 --> 00:05:44.934 when they sold <i>The Crew,</i> and many other games. 00:05:45.283 --> 00:05:48.800 Our issue has never been that they didn't say that clearly enough, 00:05:48.801 --> 00:05:52.183 but that they're engaged in this practice in the first place. 00:05:52.183 --> 00:05:55.133 But I don't know French legal procedures, 00:05:55.133 --> 00:05:58.083 so maybe this is just to buttress the larger issues 00:05:58.083 --> 00:06:00.533 to show they're screwing people every which way, 00:06:00.534 --> 00:06:02.983 and this wasn't just some honest mistake. 00:06:03.383 --> 00:06:06.766 "Through this legal action, UFC-Que Choisir 00:06:06.767 --> 00:06:09.793 "intends to put an end to these harmful practices, 00:06:09.794 --> 00:06:12.533 "obtain the removal of the disputed clauses, 00:06:12.533 --> 00:06:16.966 "and to have the harm done to the collective interests of consumers recognized." 00:06:16.966 --> 00:06:19.300 This is such a breath of fresh air. 00:06:19.883 --> 00:06:23.233 Over the years, I've gotten tired of hearing the argument 00:06:23.233 --> 00:06:25.983 that buying a game entitles you to nothing, 00:06:25.984 --> 00:06:27.733 and the only problem with that 00:06:27.734 --> 00:06:32.233 is that people aren't being told <i>clearly</i> that they're entitled to nothing. 00:06:32.233 --> 00:06:34.133 How about <i>no?</i> 00:06:34.133 --> 00:06:36.813 How about we just enforce basic rights 00:06:36.814 --> 00:06:41.358 and stop publishers from selling games based on scam business practices? 00:06:41.833 --> 00:06:43.183 Oh, and look at this: 00:06:43.183 --> 00:06:47.633 "The case of <i>The Crew</i> illustrates a worrying trend in the video game market. 00:06:47.634 --> 00:06:50.766 "more and more games require a constant internet connection, 00:06:50.767 --> 00:06:55.500 "allowing publishers to remotely disable games legitimately purchased by consumers 00:06:55.501 --> 00:06:58.866 "without justification or alternative solutions." 00:06:58.867 --> 00:07:00.633 Damn <i>straight</i>. 00:07:00.634 --> 00:07:04.253 "This trend is also accompanied by other problematic issues, 00:07:04.254 --> 00:07:09.983 "such as the growing reliance on paid [DLC] and arbitrary banning of user accounts." 00:07:09.984 --> 00:07:15.233 Look at the UFC pushing that Overton window! Swinging for the fences! 00:07:15.233 --> 00:07:18.433 Then they go on to point out how they've been bros in the past, 00:07:18.434 --> 00:07:24.133 taking on unjust bans and planned obsolescence of Nintendo Switch controllers. 00:07:24.133 --> 00:07:28.033 Then they talk about how this is a problem for preservation, and end it with: 00:07:28.034 --> 00:07:30.120 "a game purchased by a consumer 00:07:30.121 --> 00:07:33.971 "cannot literally disappear at the sole whim of its publisher." 00:07:33.978 --> 00:07:36.280 Well, unfortunately, it can, 00:07:36.281 --> 00:07:39.865 but it shouldn't, and that's what we're trying to change. 00:07:40.033 --> 00:07:42.083 But that is <i>outstanding.</i> 00:07:42.083 --> 00:07:45.859 I know I sure appreciate the UFC taking this issue to court. 00:07:46.383 --> 00:07:51.503 Now, I confess, I've actually known this was coming for a while now, over a year. 00:07:52.233 --> 00:07:56.083 I didn't know when, but I was told not to say anything about it 00:07:56.083 --> 00:07:58.633 until it was official, so I didn't. 00:07:59.083 --> 00:08:03.051 All I was allowed to say was that the UFC <i>might</i> look into this. 00:08:03.333 --> 00:08:04.983 Well, they did. 00:08:05.389 --> 00:08:07.346 Now I'm very happy about this, 00:08:07.347 --> 00:08:12.283 because I think this is actually the first concrete action to come out of the campaign. 00:08:12.283 --> 00:08:15.333 I mean, sure, we've done government petitions, 00:08:15.333 --> 00:08:18.433 gotten the signatures for the European Citizens' Initiative, 00:08:18.433 --> 00:08:22.458 filed complaints to consumer agencies, talked to the EU Commission, 00:08:22.458 --> 00:08:25.850 but that's all just been asking for help, essentially. 00:08:25.883 --> 00:08:27.323 This is different. 00:08:27.533 --> 00:08:32.589 This is pressing charges against the company for breaking the law on this issue. 00:08:33.232 --> 00:08:35.833 Now, some may point out that Ubisoft already 00:08:35.834 --> 00:08:39.382 had another lawsuit going on over <i>The Crew</i> in California, 00:08:39.383 --> 00:08:43.000 but I've said before in another video, that wasn't us, 00:08:43.001 --> 00:08:47.033 and even if that one's successful, I think it will be on a technicality, 00:08:47.034 --> 00:08:49.983 and won't prevent future games from being destroyed. 00:08:49.984 --> 00:08:55.800 This one from the UFC, however, is the real deal, and could shift industry behavior. 00:08:55.801 --> 00:08:58.268 And it's taken two years to get here. 00:08:58.883 --> 00:09:04.433 I see all this like planting seeds, and this is the first sprout to come out of the soil. 00:09:04.433 --> 00:09:07.166 Well, we've been planting a lot of seeds. 00:09:07.333 --> 00:09:11.483 It's worth mentioning that our complaints sent to the DGCCRF earlier, 00:09:11.483 --> 00:09:15.963 France's consumer protection agency, are completely separate from this. 00:09:16.383 --> 00:09:19.050 The decision from them is still ongoing, 00:09:19.183 --> 00:09:22.683 so Ubisoft might be facing three lawsuits for all I know. 00:09:22.683 --> 00:09:23.883 Or maybe more! 00:09:24.333 --> 00:09:27.320 France's consumer laws are not radically different 00:09:27.321 --> 00:09:30.483 from many other countries across the European Union. 00:09:30.483 --> 00:09:32.913 So while they're certainly leading the charge, 00:09:32.913 --> 00:09:36.580 it's possible we could see penalties emerging down the line for publishers 00:09:36.581 --> 00:09:42.183 engaged in this practice from Germany, Spain, Sweden, Poland, and so on. 00:09:42.183 --> 00:09:45.300 Now, that's all going to take a lot of time and organization, 00:09:45.300 --> 00:09:48.820 but this is a big step towards getting the law enforced. 00:09:48.820 --> 00:09:53.684 The more attention and transparency this issue gets, the better it is for us. 00:09:54.283 --> 00:09:58.383 Yeah, that's one area where we disagree with the industry a little bit. 00:09:58.383 --> 00:10:01.066 We don't think it's <i>customers</i> that are the ones that need to be 00:10:01.067 --> 00:10:03.833 better informed about what publishers are doing. 00:10:03.833 --> 00:10:09.145 We think it's judges and regulators that should be more clearly informed about that. 00:10:09.183 --> 00:10:11.833 And it's worth mentioning, this is all happening at a time 00:10:11.834 --> 00:10:15.866 where we still have no new law on the issue of game destruction. 00:10:16.008 --> 00:10:21.166 We're certainly trying to do that also, since that will make this all go faster and easier, 00:10:21.167 --> 00:10:25.686 but Ubisoft is getting sued on the grounds of existing law in France. 00:10:26.183 --> 00:10:28.080 Which means if they're found guilty, 00:10:28.081 --> 00:10:32.333 that could open up the door for the rest of the industry engaged in this practice. 00:10:32.333 --> 00:10:37.773 Believe it or not, our goal isn't actually to dogpile on Ubisoft. That's coincidental. 00:10:38.133 --> 00:10:42.533 They just made themselves the perfect target to get the ball rolling out of all of this. 00:10:42.534 --> 00:10:45.583 It's a much bigger issue across the video games industry. 00:10:45.583 --> 00:10:49.673 Ironically, Ubisoft themselves released server source code 00:10:49.674 --> 00:10:52.406 to <i>World in Conflict</i> after shutdown, 00:10:52.407 --> 00:10:57.033 preserving its online multiplayer, which is above and beyond what we're asking for. 00:10:57.033 --> 00:10:59.400 So sometimes they're going the extra distance 00:10:59.401 --> 00:11:02.813 by doing more than anyone expects for preservation, 00:11:02.814 --> 00:11:05.700 and other times they're likely breaking the law 00:11:05.701 --> 00:11:08.983 in order to not do the bare minimum of responsibility. 00:11:09.483 --> 00:11:12.783 It's just kind of chaotic behavior, really. 00:11:12.783 --> 00:11:15.033 Anyway, another reason I'm happy about this, 00:11:15.034 --> 00:11:18.283 is this kind of validates what I've been saying for years now. 00:11:18.283 --> 00:11:21.983 That the practice of game destruction is so consumer-hostile, 00:11:21.984 --> 00:11:25.568 I really think it does violate the law in many countries. 00:11:25.633 --> 00:11:27.073 Especially France! 00:11:27.483 --> 00:11:30.406 However, I'm still just a chump YouTuber, 00:11:30.407 --> 00:11:34.183 so I realize I don't have the credibility for many people to believe that. 00:11:34.183 --> 00:11:35.916 Even when I have evidence. 00:11:36.133 --> 00:11:39.283 But the UFC's actions speak volumes. 00:11:39.283 --> 00:11:41.400 They never would have started a lawsuit 00:11:41.401 --> 00:11:44.183 if they didn't think there was a legal basis for it. 00:11:44.183 --> 00:11:47.083 Now gamers are not known for their patience. 00:11:47.733 --> 00:11:52.021 Except maybe <i>Half-Life</i> or <i>Star Citizen</i> fans. They're pretty patient. 00:11:52.596 --> 00:11:57.066 So I can understand why there's skepticism of Stop Killing Games accomplishing things, 00:11:57.067 --> 00:11:59.267 because it has taken a long time. 00:11:59.533 --> 00:12:03.949 Government moves slowly, but things are moving, and this is the proof. 00:12:04.733 --> 00:12:08.083 I really think we're going to win this in the long term. 00:12:08.083 --> 00:12:10.260 Okay, so that's the first news. 00:12:10.619 --> 00:12:13.200 The other news is the European Citizens' Initiative 00:12:13.201 --> 00:12:17.425 will be having its official hearing in EU Parliament on April 16th. 00:12:18.133 --> 00:12:22.166 Now as I understand it, we already have Parliament majority support. 00:12:22.167 --> 00:12:24.683 But this is going to boost it even more. 00:12:24.683 --> 00:12:26.866 And to escalate things on my end, 00:12:26.867 --> 00:12:30.515 apparently I'm going to be invited to attend as a speaker. 00:12:31.383 --> 00:12:35.300 Now I never even knew that was an option until a few days ago. 00:12:35.301 --> 00:12:38.333 I thought at most all I could be was an observer. 00:12:38.333 --> 00:12:41.083 I wasn't even sure if there was a point in me attending. 00:12:41.083 --> 00:12:44.731 But no, apparently the Initiative wants me to speak there. 00:12:45.233 --> 00:12:47.100 I do not know how much. 00:12:47.533 --> 00:12:49.733 There will be lawyers and developers there, 00:12:49.734 --> 00:12:53.083 so I don't think I'll have to speak on anything too specialized. 00:12:53.083 --> 00:12:57.947 If I had to guess, I think they want me to tag along for miscellaneous stuff. 00:12:58.133 --> 00:13:03.253 I'd say the things I have going for me on this are I'm <i>very</i> aware of the problem, 00:13:03.383 --> 00:13:07.283 and I've probably heard every opposition argument under the sun 00:13:07.283 --> 00:13:11.233 as to why companies should be allowed to destroy games you've paid for. 00:13:11.233 --> 00:13:13.933 I can swat that stuff down all day. 00:13:14.733 --> 00:13:19.033 So I guess I'm going to EU Parliament in a few weeks. 00:13:19.033 --> 00:13:22.566 Oh yeah, I'm sure I'll look like I belong there. 00:13:23.532 --> 00:13:26.313 Now later that day there's going to be another press conference. 00:13:26.314 --> 00:13:28.647 This one may be bigger than before. 00:13:29.033 --> 00:13:32.633 And I've been asked to mention Alderaan Games is helping to sponsor that, 00:13:32.634 --> 00:13:34.666 which makes <i>Path of Titans.</i> 00:13:34.667 --> 00:13:38.984 They're not sponsoring this video, though. I'm saying this voluntarily. 00:13:38.984 --> 00:13:42.866 And I should mention we've also had help before from the game <i>Torn.</i> 00:13:42.866 --> 00:13:46.115 I like the irony that both of these are online games, 00:13:46.115 --> 00:13:49.865 so clearly <i>they</i> think they can handle an end-of-life plan. 00:13:49.866 --> 00:13:53.740 And joining with Stop Killing Games is DoesItPlay.org, 00:13:53.753 --> 00:13:56.233 which might be the best index around for determining 00:13:56.234 --> 00:13:58.878 how safe physical copies of games are. 00:13:59.215 --> 00:14:02.673 I'll almost certainly be talking at the press conference. 00:14:02.674 --> 00:14:07.858 I might even be the host. It depends on if we can find someone better before then. 00:14:07.915 --> 00:14:12.865 Speaking of which, if you're a streamer, YouTuber, or just press in general, 00:14:12.889 --> 00:14:18.314 and you would like to attend, either in person or online, let us know. 00:14:18.315 --> 00:14:21.965 You'll likely be able to ask questions and be part of the conversation. 00:14:21.965 --> 00:14:25.865 line:20% Contact this email for Stop Killing Games. 00:14:25.866 --> 00:14:28.615 line:20% This is a new one being set up by the NGO. 00:14:28.615 --> 00:14:31.215 line:20% Anything official, you should send here. 00:14:31.415 --> 00:14:34.480 line:20% Now the website, StopKillingGames.com, 00:14:34.481 --> 00:14:37.766 line:20% still has my personal mail, since that's left over from the beginning, 00:14:37.767 --> 00:14:39.900 line:20% where I had to play the role of lighthouse keeper, 00:14:39.901 --> 00:14:42.115 line:20% otherwise things would have fallen apart. 00:14:42.115 --> 00:14:45.193 line:20% You can still contact me personally about whatever, 00:14:45.194 --> 00:14:48.300 line:20% but anything specifically for the Stop Killing Games movement 00:14:48.301 --> 00:14:50.486 line:20% should be sent to the new address. 00:14:50.487 --> 00:14:52.060 Speaking of which, 00:14:52.061 --> 00:14:56.133 the website, as it is now, is going to be retired in the near future, 00:14:56.134 --> 00:14:58.800 as it's mostly served its purpose on my end. 00:14:58.800 --> 00:15:01.467 You're welcome to back it up if you want. 00:15:01.467 --> 00:15:05.866 I intend to hand it over to the NGO for them to do whatever they want with it. 00:15:05.866 --> 00:15:08.033 I don't even know all their plans, 00:15:08.034 --> 00:15:11.066 but I hope watchdog action, similar to what we do with <i>The Crew,</i> 00:15:11.067 --> 00:15:13.200 is part of it in the future for other games. 00:15:14.200 --> 00:15:15.813 Alright, that's it. 00:15:15.814 --> 00:15:20.413 Ubisoft is getting sued, and I have a bunch of homework to do for EU Parliament. 00:15:20.414 --> 00:15:21.614 See ya!
  24. Damn, you figured it out. You weren't supposed to do that. Now we need to gift you a pager that you'll pay a subscription for. Nah, just looking at patterns. And forums have inherent limitations that social media does not. I already said that. Just because a few will remain, doesn't mean the vast majority won't die. There are still BBS running today, doesn't mean it's not effectively dead. No hostility intended. (at least from my end) Arguments from opposing views is literally how you find the truth in the middle, and there's no other way to do it within the realm of human experience.
  25. What "us" are you referring to?
  26. You cannot stop me... Lord Im_CIA will become more powerful than either of us
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